20240009563. SYSTEMS AND METHODS FOR RENDERING A VIRTUAL CONTENT OBJECT IN AN AUGMENTED REALITY ENVIRONMENT simplified abstract (Unknown Organization)

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SYSTEMS AND METHODS FOR RENDERING A VIRTUAL CONTENT OBJECT IN AN AUGMENTED REALITY ENVIRONMENT

Organization Name

Unknown Organization

Inventor(s)

Nicholas T. Hariton of Trabuco Canyon CA (US)

SYSTEMS AND METHODS FOR RENDERING A VIRTUAL CONTENT OBJECT IN AN AUGMENTED REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240009563 titled 'SYSTEMS AND METHODS FOR RENDERING A VIRTUAL CONTENT OBJECT IN AN AUGMENTED REALITY ENVIRONMENT

Simplified Explanation

The patent application discusses systems and methods for rendering virtual content objects in an augmented reality environment using physical markers. These markers, along with their associated linkage points, are used to determine the position of the marker in the real world and the field of view seen through the display device. Based on this information, the display device can render virtual content objects in the augmented reality environment.

Key points of the patent/application:

  • Virtual content objects can be rendered in an augmented reality environment based on the field of view seen through the display device and the position of a physical marker.
  • The virtual content objects can be visualized from any angle, both from the exterior and interior of the object.
  • Users can manipulate the virtual content objects in response to user input.
  • Virtual content objects and user visualizations can be shared with other users, enabling multiple users to potentially build, modify, and interact with the virtual content object simultaneously and cooperatively.

Potential applications of this technology:

  • Gaming: Users can interact with virtual objects in an augmented reality gaming environment.
  • Design and Architecture: Architects and designers can visualize and manipulate virtual models of buildings and structures.
  • Education and Training: Virtual content objects can be used for educational purposes, such as interactive anatomy lessons or virtual simulations for training purposes.
  • Collaborative Work: Multiple users can work together on a virtual content object, making modifications and interacting with it simultaneously.

Problems solved by this technology:

  • Enhanced visualization: Users can visualize virtual content objects in an augmented reality environment, providing a more immersive and realistic experience.
  • Collaborative work: Multiple users can work together on a virtual content object, enabling cooperative and simultaneous interaction.
  • Real-world integration: The use of physical markers allows for the integration of virtual content objects into the real world, enhancing the user experience.

Benefits of this technology:

  • Enhanced user experience: Users can interact with virtual content objects from any angle and manipulate them in response to user input.
  • Collaboration: Multiple users can work together on a virtual content object, promoting collaboration and teamwork.
  • Real-world integration: Virtual content objects can be seamlessly integrated into the real world, providing a more immersive and realistic experience.


Original Abstract Submitted

systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. when rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.