20240009552. Systems and Methods for In-person Live Action Gaming simplified abstract (NIXO LLC)

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Systems and Methods for In-person Live Action Gaming

Organization Name

NIXO LLC

Inventor(s)

Michael Wadman of Pleasant Grove UT (US)

Jeremy Paul Willden of Pleasant Grove UT (US)

Martin Robert Johnson of Draper UT (US)

Helaman David Pratt Ferguson of Orem UT (US)

Eric Thomas Alsop of Saratoga Springs UT (US)

Jonathan Scott Jensen of Pocatello ID (US)

Joshua Liddell Workman of Draper UT (US)

Systems and Methods for In-person Live Action Gaming - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240009552 titled 'Systems and Methods for In-person Live Action Gaming

Simplified Explanation

Various embodiments provide systems and methods for live action gaming. According to one embodiment, a method facilitates scoring for an in-person, live-action game, such as a projectile-tag scoring game, involving multiple players. The method involves a gaming outfit worn by a first player or a projectile launcher of a second player, which determines a shot hit by the second player against the first player based on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit. The score for the game is then updated based on the shot hit.

  • Live action gaming system and method for scoring in-person games.
  • Involves a gaming outfit worn by a player or a projectile launcher.
  • Determines shot hits based on detection of projectile impacts with the gaming outfit.
  • Updates the score of the game based on the shot hits.

Potential applications of this technology:

  • Live-action gaming events or tournaments.
  • Training simulations for military or law enforcement.
  • Interactive entertainment experiences in theme parks or virtual reality.

Problems solved by this technology:

  • Provides a more immersive and interactive gaming experience.
  • Enables real-time scoring and feedback in live-action games.
  • Enhances the excitement and competitiveness of in-person gaming.

Benefits of this technology:

  • Encourages physical activity and engagement in gaming.
  • Facilitates social interaction and teamwork among players.
  • Offers a unique and thrilling gaming experience.


Original Abstract Submitted

various embodiments provide systems and methods for live action gaming. according to one embodiment, a method facilitates scoring for an in-person, live-action game, for example, a projectile-tag scoring game or the like, involving multiple players. a gaming outfit worn by a first player or a projectile launcher of a second player may determine a shot hit by the second player against the first player based at least in part on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit. a score for the in-person, live-action game may then be updated based on the shot hit.