20230037459. SIMPLE ENVIRONMENT SOLVER USING PLANAR EXTRACTION simplified abstract (Magic Leap, Inc.)

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SIMPLE ENVIRONMENT SOLVER USING PLANAR EXTRACTION

Organization Name

Magic Leap, Inc.

Inventor(s)

Benjamin Joseph Uscinski of Fort Lauderdale FL (US)

SIMPLE ENVIRONMENT SOLVER USING PLANAR EXTRACTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20230037459 titled 'SIMPLE ENVIRONMENT SOLVER USING PLANAR EXTRACTION

Simplified Explanation

The abstract describes a method for reconstructing a 3D environment in a fast and efficient manner, suitable for use in XR (extended reality) applications. The method involves obtaining plane segments of the environment, identifying surface planes, and inferring corner points to build a 3D representation.

  • The method provides fresh and accurate 3D reconstruction data for XR applications.
  • It has low processing time and uses minimal computational resources and storage space.
  • The 3D reconstruction data can be easily shared between users for multi-user experiences.
  • The method involves obtaining plane segments of the environment.
  • Surface planes of the environment are identified by filtering and grouping the plane segments or by user selection.
  • Corner points of the environment are inferred based on the surface planes.
  • The corner points are used to build a 3D representation of the environment for XR applications.

Potential Applications

  • XR applications such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) can utilize the reconstructed 3D environment data.
  • Gaming and entertainment industries can create immersive XR experiences with realistic environments.
  • Architectural and interior design industries can use the reconstructed environments for virtual walkthroughs and visualizations.
  • Training and simulation applications can benefit from realistic virtual environments.

Problems Solved

  • Traditional methods of 3D environment reconstruction may be time-consuming and resource-intensive.
  • Sharing 3D reconstruction data between users for multi-user experiences can be challenging.
  • The method solves the problem of efficiently reconstructing environments with low processing time and resource usage.
  • It also addresses the need for structured data that can be easily shared between users.

Benefits

  • The method provides fresh and accurate 3D reconstruction data, enhancing the realism of XR applications.
  • It reduces processing time and resource usage, making it more efficient and cost-effective.
  • The structured data allows for easy sharing between users, enabling collaborative and multi-user experiences.
  • The method can be applied to a wide range of XR applications, increasing their potential for immersive and realistic experiences.


Original Abstract Submitted

a method to reconstruct an environment is provided. the method makes available to a wide variety of xr applications fresh and accurate 3d reconstruction data of environments with low processing time and low usage of computational resources and storage spaces. the 3d reconstruction data are structured in a way to be efficiently shared between users for multi-user experiences. the method includes obtaining plane segments of an environment, identifying surface planes of the environment by, for example, filtering and grouping the plane segments or ad hoc selection of the plane segments by a user, and inferring corner points of the environment based on the surface planes. the corner points are used to build a 3d representation of the environment when an xr application requires.