18546012. PER LAYER ADAPTIVE OVER-DRIVE simplified abstract (QUALCOMM Incorporated)

From WikiPatents
Jump to navigation Jump to search

PER LAYER ADAPTIVE OVER-DRIVE

Organization Name

QUALCOMM Incorporated

Inventor(s)

Nan Zhang of Beijing (CN)

Bo Du of Xi'an (CN)

Ya Kong of Beijing (CN)

Yongjun Xu of Beijing (CN)

PER LAYER ADAPTIVE OVER-DRIVE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18546012 titled 'PER LAYER ADAPTIVE OVER-DRIVE

Simplified Explanation

Methods and devices for per layer motion adaptive over-drive strength control for a display panel are disclosed in this patent application. The technology involves determining motion information associated with a frame layer, calculating an over-drive strength factor based on the motion information, and performing fragment shading on the framebuffer object to generate an over-drive compensated framebuffer object for the frame layer.

  • Determining motion information associated with a frame layer
  • Calculating an over-drive strength factor based on the motion information
  • Performing fragment shading on the framebuffer object to generate an over-drive compensated framebuffer object for the frame layer
  • Outputting the over-drive compensated framebuffer object to a default framebuffer for rendering on the display panel

---

      1. Potential Applications

- This technology can be applied in high-performance displays such as gaming monitors and virtual reality headsets. - It can also be used in mobile devices to enhance the visual experience for users.

      1. Problems Solved

- Helps in reducing motion blur and ghosting effects on display panels. - Improves the overall image quality and sharpness of moving images on screens.

      1. Benefits

- Enhances the viewing experience by providing smoother and clearer images. - Optimizes display performance based on motion information for better visual output.

      1. Potential Commercial Applications
        1. Motion Adaptive Over-Drive Strength Control for Display Panels

- Optimizing display performance for gaming monitors - Enhancing visual quality in virtual reality headsets

      1. Possible Prior Art

There are existing technologies related to over-drive control in display panels, but the specific implementation of per layer motion adaptive over-drive strength control as described in this patent application may be novel.

---

        1. Unanswered Questions
          1. How does this technology compare to existing methods of over-drive control in display panels?

The article does not provide a direct comparison with existing methods of over-drive control in display panels. It would be interesting to see a side-by-side analysis of the effectiveness and efficiency of this technology compared to traditional methods.

          1. What impact does this technology have on power consumption in display panels?

The article does not mention the impact of this technology on power consumption in display panels. It would be valuable to understand if there are any energy efficiency benefits or drawbacks associated with implementing per layer motion adaptive over-drive strength control.


Original Abstract Submitted

Embodiments include methods and devices for per layer motion adaptive over-drive strength control for a display panel. Various embodiments may include determining motion information associated with a frame layer, determining an over-drive strength factor for the frame layer based at least in part on the motion information associated with the frame layer, and determining whether the over-drive strength factor is associated with computing a content difference. Various embodiments may include, in response to determining that the over-drive strength factor is associated with computing a content difference, performing fragment shading on the framebuffer object for the frame layer to generate an over-drive compensated framebuffer object for the frame layer based at least in part on the over-drive strength factor, and outputting the over-drive compensated framebuffer object for the frame layer to a default framebuffer for rendering on the display panel.