18538708. METHOD AND APPARATUS FOR ENCODING THREE-DIMENSIONAL AUDIO SIGNAL, ENCODER, AND SYSTEM simplified abstract (HUAWEI TECHNOLOGIES CO., LTD.)

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METHOD AND APPARATUS FOR ENCODING THREE-DIMENSIONAL AUDIO SIGNAL, ENCODER, AND SYSTEM

Organization Name

HUAWEI TECHNOLOGIES CO., LTD.

Inventor(s)

Yuan Gao of Beijing (CN)

Shuai Liu of Beijing (CN)

Bingyin Xia of Beijing (CN)

Bin Wang of Shenzhen (CN)

Zhe Wang of Beijing (CN)

METHOD AND APPARATUS FOR ENCODING THREE-DIMENSIONAL AUDIO SIGNAL, ENCODER, AND SYSTEM - A simplified explanation of the abstract

This abstract first appeared for US patent application 18538708 titled 'METHOD AND APPARATUS FOR ENCODING THREE-DIMENSIONAL AUDIO SIGNAL, ENCODER, AND SYSTEM

Simplified Explanation

The method described in the patent application involves encoding a three-dimensional audio signal using virtual speakers. Here are some key points to explain the innovation:

  • Encoder processes current frame of three-dimensional audio signal
  • Determines coding efficiency of initial virtual speaker for current frame
  • If coding efficiency meets preset condition, selects updated virtual speaker from candidate set
  • Encodes current frame based on updated virtual speaker to obtain first bitstream
  • If coding efficiency does not meet preset condition, encodes current frame based on initial virtual speaker to obtain second bitstream

Potential Applications

The technology described in this patent application could be applied in various industries such as virtual reality, gaming, audio production, and telecommunications.

Problems Solved

This technology addresses the challenge of efficiently encoding three-dimensional audio signals by dynamically selecting virtual speakers based on coding efficiency.

Benefits

The benefits of this technology include improved audio quality, reduced bandwidth requirements, and enhanced user experience in immersive audio environments.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality headsets, gaming consoles, audio streaming services, and communication devices.

Possible Prior Art

One possible prior art in this field is the use of spatial audio processing techniques in virtual reality applications to create immersive audio experiences for users.

Unanswered Questions

How does this technology compare to existing audio encoding methods in terms of efficiency and quality?

This article does not provide a direct comparison with existing audio encoding methods, leaving room for further analysis and evaluation of the technology's performance.

What are the specific criteria used to determine the coding efficiency of virtual speakers and how are these criteria defined?

The article does not delve into the specific criteria used to evaluate coding efficiency, which could be crucial for understanding the decision-making process in selecting virtual speakers.


Original Abstract Submitted

A method for encoding a three-dimensional audio signal is provided. The method includes: An encoder obtains a current frame of a three-dimensional audio signal; obtains coding efficiency of an initial virtual speaker for the current frame based on the current frame of the three-dimensional audio signal; and when the coding efficiency of the initial virtual speaker for the current frame meets a preset condition, determines an updated virtual speaker for the current frame from a set of candidate virtual speakers; encodes the current frame based on the updated virtual speaker for the current frame, to obtain a first bitstream; or when the coding efficiency of the initial virtual speaker for the current frame does not meet the preset condition, encodes the current frame based on the initial virtual speaker for the current frame, to obtain a second bitstream.