18527534. ELECTRONIC APPARATUS AND METHOD OF CONTROLLING THE SAME simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

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ELECTRONIC APPARATUS AND METHOD OF CONTROLLING THE SAME

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Sunwoong Joo of Suwon-si (KR)

Jongin Lee of Suwon-si (KR)

ELECTRONIC APPARATUS AND METHOD OF CONTROLLING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 18527534 titled 'ELECTRONIC APPARATUS AND METHOD OF CONTROLLING THE SAME

Simplified Explanation

The electronic apparatus described in the abstract is a device that can identify and track user motions using a camera and motion identification models.

  • The apparatus includes an interface, a display, and a processor.
  • The camera captures an image while connected to the interface.
  • The processor obtains information about the camera's position with respect to the display.
  • It selects a motion identification model based on the camera's position.
  • The processor identifies user motions from the captured image using the selected model.
  • Functions are performed based on the identified user motions.

Potential Applications

This technology could be used in:

  • Gaming systems for interactive gameplay.
  • Fitness applications for tracking exercise movements.
  • Virtual reality systems for immersive experiences.

Problems Solved

This technology solves the problem of accurately tracking user motions in various positions relative to a display.

Benefits

The benefits of this technology include:

  • Enhanced user interaction with electronic devices.
  • Improved accuracy in motion tracking.
  • Customized user experiences based on motion patterns.

Potential Commercial Applications

The potential commercial applications of this technology include:

  • Interactive entertainment systems.
  • Fitness and health monitoring devices.
  • Virtual reality and augmented reality platforms.

Possible Prior Art

One possible prior art for this technology could be motion-sensing devices used in gaming consoles, such as the Kinect for Xbox.

Unanswered Questions

How does the device handle multiple users in the camera's field of view?

The abstract does not mention how the device distinguishes between different users or tracks multiple users simultaneously.

What is the accuracy of motion identification in different lighting conditions?

The abstract does not provide information on how the device performs in varying lighting environments and if it affects the accuracy of motion identification.


Original Abstract Submitted

An electronic apparatus including: an interface; a display; and a processor configured to: acquire an image captured by a camera while the camera is connected through the interface, obtain information about a position where the camera is placed with respect to the display among a plurality of positions where the camera is placeable with respect to the display, select a motion identification model corresponding to the position where the camera is placed with respect to the display among a plurality of motion identification models prepared based on data corresponding to the plurality of positions, identify a motion of a user from the image captured by the camera based on the selected motion identification model, and perform a function based on the identified motion of the user.