18526424. SKILL RANGE INDICATION AND ADJUSTMENT IN A VIRTUAL SCENE simplified abstract (Tencent Technology (Shenzhen) Company Limited)

From WikiPatents
Jump to navigation Jump to search

SKILL RANGE INDICATION AND ADJUSTMENT IN A VIRTUAL SCENE

Organization Name

Tencent Technology (Shenzhen) Company Limited

Inventor(s)

Xun Hu of Shenzhen (CN)

Yulin Wan of Shenzhen (CN)

Shandong Su of Shenzhen (CN)

Jianmiao Weng of Shenzhen (CN)

SKILL RANGE INDICATION AND ADJUSTMENT IN A VIRTUAL SCENE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18526424 titled 'SKILL RANGE INDICATION AND ADJUSTMENT IN A VIRTUAL SCENE

Simplified Explanation

The abstract describes a method for controlling virtual objects in a gaming or simulation environment, where a terminal adjusts the display of a skill cast indication pattern in real-time based on the positions of the controlled virtual object and the target virtual object.

  • The method involves triggering a skill, determining the range and target virtual object, and displaying a cast indication pattern based on their positions.
  • The terminal adjusts the display of the cast indication pattern as the positions of the virtual objects change, ensuring the pattern is associated with the target virtual object.

Potential Applications

This technology could be applied in virtual reality gaming, simulation training programs, and interactive educational tools.

Problems Solved

This technology solves the problem of accurately targeting virtual objects in a dynamic environment, improving user experience and gameplay.

Benefits

The benefits of this technology include enhanced realism, improved user control, and increased immersion in virtual environments.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming systems, training simulations for various industries, and educational software.

Possible Prior Art

One possible prior art for this technology could be motion-controlled gaming systems that adjust gameplay based on user movements and interactions.

Unanswered Questions

1. How does the terminal determine the range and target virtual object for skill casting? 2. What specific types of virtual objects can be controlled and targeted using this method?


Original Abstract Submitted

A virtual object control method is provided. When there is a need to trigger a skill, a terminal determines a to-be-cast range of a skill and a target virtual object in the to-be-cast range, and displays a cast indication pattern of the skill according to positions of a controlled virtual object and the target virtual object. The terminal adjusts, in response to a position of either virtual object of the controlled virtual object and the target virtual object being changed, the displaying of the cast indication pattern in real time. Thus, it is ensured that the terminal automatically adjusts a pointing direction of the cast indication pattern with the change in the position of the virtual object, so that the cast indication pattern may be associated with the position of the target virtual object. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also provided.