18523979. DISPLAY MODE IN VIRTUAL SCENE simplified abstract (Tencent Technology (Shenzhen) Company Limited)
Contents
- 1 DISPLAY MODE IN VIRTUAL SCENE
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 DISPLAY MODE IN VIRTUAL SCENE - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
DISPLAY MODE IN VIRTUAL SCENE
Organization Name
Tencent Technology (Shenzhen) Company Limited
Inventor(s)
DISPLAY MODE IN VIRTUAL SCENE - A simplified explanation of the abstract
This abstract first appeared for US patent application 18523979 titled 'DISPLAY MODE IN VIRTUAL SCENE
Simplified Explanation
The abstract describes a method for displaying a virtual scene based on the rotation speed of the viewing angle in response to a user's adjustment operation.
- Obtaining an adsorption region of a target virtual object in response to a viewing-angle adjustment operation
- Determining the target rotation speed of the viewing angle based on the location of the aiming point and the target virtual object
- Displaying the target virtual scene according to the target rotation speed
Potential Applications
This technology could be applied in virtual reality gaming, simulation training, architectural visualization, and virtual tours.
Problems Solved
This technology solves the problem of accurately adjusting the viewing angle in a virtual scene based on user interactions.
Benefits
The benefits of this technology include a more immersive and interactive virtual experience for users, improved accuracy in viewing angle adjustments, and enhanced user engagement.
Potential Commercial Applications
Potential commercial applications of this technology include virtual reality gaming systems, virtual training platforms, architectural design software, and virtual tour applications.
Possible Prior Art
One possible prior art for this technology could be motion tracking systems used in virtual reality headsets to adjust the viewing angle based on user movements.
Unanswered Questions
How does this technology impact user experience in virtual reality applications?
This technology enhances user experience by providing more accurate and responsive viewing angle adjustments in virtual scenes.
What are the potential limitations of this technology in terms of real-time performance?
The real-time performance of this technology may be affected by the complexity of the virtual scene and the processing power of the device running the application.
Original Abstract Submitted
A virtual scene display method, includes obtaining, an adsorption region of a target virtual object in response to detection of a viewing-angle adjustment operation. The method further includes obtaining, in response to a determination that an aiming point is located in the adsorption region of the target virtual object, a target rotation speed of a viewing angle of a virtual scene according to a location of the aiming point, a location of the target virtual object, and the viewing-angle adjustment operation. Further, the method includes displaying, with the circuitry of the electronic device, a target virtual scene based on the target rotation speed of the viewing angle.