18523518. Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments simplified abstract (Apple Inc.)
Contents
- 1 Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments
Organization Name
Inventor(s)
Stephen O. Lemay of Palo Alto CA (US)
Gregg S. Suzuki of Daly City CA (US)
Matthew J. Sundstrom of Campbell CA (US)
Jonathan Ive of San Francisco CA (US)
Jeffrey M. Faulkner of San Francisco CA (US)
Jonathan R. Dascola of San Francisco CA (US)
William A. Sorrentino, Iii of Mill Valley CA (US)
Kristi E.S. Bauerly of Los Altos CA (US)
Giancarlo Yerkes of San Francisco CA (US)
Peter D. Anton of Portola Valley CA (US)
Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments - A simplified explanation of the abstract
This abstract first appeared for US patent application 18523518 titled 'Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments
Simplified Explanation
The abstract describes a computer system that can display a user interface of an application on a palm and then transfer it to a nearby surface based on user input.
- The computer system displays the user interface of an application on a palm.
- The system detects user input requesting to transfer the display to a nearby surface.
- In response to the input, the system displays the user interface on the nearby surface.
Potential Applications
This technology could be applied in various fields such as:
- Augmented reality applications
- Interactive displays in public spaces
- Gaming interfaces
Problems Solved
This technology addresses issues such as:
- Limited screen space on handheld devices
- Improving user interaction with applications
- Enhancing user experience in three-dimensional environments
Benefits
The benefits of this technology include:
- Increased flexibility in displaying user interfaces
- Seamless transition between different display surfaces
- Enhanced user engagement and interaction
Potential Commercial Applications
Potential commercial applications of this technology could include:
- Interactive advertising displays
- Virtual reality gaming systems
- Smart home control interfaces
Possible Prior Art
One possible prior art could be the use of gesture recognition technology to control user interfaces on different surfaces. Another could be the use of augmented reality glasses to display information in a three-dimensional environment.
Unanswered Questions
How does the system differentiate between different surfaces for display transfer?
The abstract does not provide details on how the computer system identifies and selects the appropriate nearby surface for transferring the display.
What types of applications are best suited for this display transfer technology?
The abstract does not specify which types of applications would benefit the most from the ability to transfer displays between different surfaces.
Original Abstract Submitted
A computer system displays a first view of a user interface of a first application with a first size at a first position corresponding to a location of at least a portion of a palm that is currently facing a viewpoint corresponding to a view of a three-dimensional environment provided via a display generation component. While displaying the first view, the computer system detects a first input that corresponds to a request to transfer display of the first application from the palm to a first surface that is within a first proximity of the viewpoint. In response to detecting the first input, the computer system displays a second view of the user interface of the first application with a second size and an orientation that corresponds to the first surface at a second position defined by the first surface.
- Apple Inc.
- Stephen O. Lemay of Palo Alto CA (US)
- Gregg S. Suzuki of Daly City CA (US)
- Matthew J. Sundstrom of Campbell CA (US)
- Jonathan Ive of San Francisco CA (US)
- Jeffrey M. Faulkner of San Francisco CA (US)
- Jonathan R. Dascola of San Francisco CA (US)
- William A. Sorrentino, Iii of Mill Valley CA (US)
- Kristi E.S. Bauerly of Los Altos CA (US)
- Giancarlo Yerkes of San Francisco CA (US)
- Peter D. Anton of Portola Valley CA (US)
- G06F3/04815
- G06F3/01
- G06F3/04845
- G06F3/0485
- G06F3/04883