18522401. METHOD, APPARATUS, ELECTRONIC DEVICE AND STORAGE MEDIUM FOR GAME DATA PROCESSING simplified abstract (BEIJING ZITIAO NETWORK TECHNOLOGY CO., LTD.)

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METHOD, APPARATUS, ELECTRONIC DEVICE AND STORAGE MEDIUM FOR GAME DATA PROCESSING

Organization Name

BEIJING ZITIAO NETWORK TECHNOLOGY CO., LTD.

Inventor(s)

Xuancheng Zhou of Beijing (CN)

Shangyong Dong of Beijing (CN)

Yaotian Lin of Beijing (CN)

Muyang Li of Beijing (CN)

Bin Qiu of Beijing (CN)

Xuliu Yan of Beijing (CN)

Fang Zhang of Beijing (CN)

METHOD, APPARATUS, ELECTRONIC DEVICE AND STORAGE MEDIUM FOR GAME DATA PROCESSING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18522401 titled 'METHOD, APPARATUS, ELECTRONIC DEVICE AND STORAGE MEDIUM FOR GAME DATA PROCESSING

Simplified Explanation

The patent application describes a method for processing game data, including sharing data between different applications through the use of stickers.

  • Obtaining data to be shared from a game application in response to a sharing instruction.
  • Jumping to a target application and presenting a preview of the shared data on a second page.
  • Adding a sticker to the shared data for triggering predetermined processing in a second target application.
  • Editing the sticker in response to an editing instruction.
  • Publishing the shared data with the sticker in the first target application for sharing.

Potential Applications

This technology could be applied in social media platforms, messaging apps, and collaborative gaming environments where users can share game data with added interactive elements like stickers.

Problems Solved

This technology streamlines the process of sharing game data between different applications, making it more engaging and interactive for users. It also allows for easy editing and customization of shared content.

Benefits

- Enhanced user engagement through interactive stickers. - Seamless sharing of game data across different applications. - Customization options for shared content with stickers.

Potential Commercial Applications

- Integration into gaming platforms for enhanced social sharing features. - Collaboration with messaging apps for interactive content sharing. - Licensing to developers for incorporating interactive stickers in their applications.

Possible Prior Art

One possible prior art could be the use of stickers in messaging apps for adding interactive elements to shared content. Another could be the integration of game data sharing features in social media platforms.

What is the target market for this technology?

The target market for this technology includes game developers, social media platforms, messaging app developers, and users who enjoy sharing game data with interactive elements.

How does this technology improve user experience?

This technology improves user experience by adding interactive stickers to shared game data, making the sharing process more engaging and customizable for users.


Original Abstract Submitted

This application provides a method, apparatus, electronic device, and storage medium for game data processing. The method includes: in response to a sharing instruction on a first page of a game application, obtaining data to be shared generated in the game application; jumping to a first target application and presenting a second page of the first target application, a preview of the data to be shared being displayed on the second page; adding a sticker to the data to be shared, the sticker being used to, after being triggered, perform a predetermined processing in a second target application on a terminal device that triggers the sticker; in response to an editing instruction performed on the sticker, editing the sticker; and publishing the data to be shared with the sticker in the first target application for sharing.