18520413. HEAD TRACKED SPATIAL AUDIO AND/OR VIDEO RENDERING simplified abstract (Dolby Laboratories Licensing Corporation)
Contents
- 1 HEAD TRACKED SPATIAL AUDIO AND/OR VIDEO RENDERING
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 HEAD TRACKED SPATIAL AUDIO AND/OR VIDEO RENDERING - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
HEAD TRACKED SPATIAL AUDIO AND/OR VIDEO RENDERING
Organization Name
Dolby Laboratories Licensing Corporation
Inventor(s)
Ajit Ninan of San Jose CA (US)
William Anthony Rozzi of Califon NJ (US)
HEAD TRACKED SPATIAL AUDIO AND/OR VIDEO RENDERING - A simplified explanation of the abstract
This abstract first appeared for US patent application 18520413 titled 'HEAD TRACKED SPATIAL AUDIO AND/OR VIDEO RENDERING
Simplified Explanation
The patent application describes a system where images acquired through image sensors are used to determine a user's movement in multiple degrees of freedom, and sound images depicted in spatial audio are adapted based on the user's movement.
- Images acquired through image sensors
- Determine user's movement in multiple degrees of freedom
- Sound images depicted in spatial audio are adapted based on user's movement
Potential Applications
This technology could be applied in virtual reality systems, gaming consoles, and interactive media experiences where user movement affects the audiovisual output.
Problems Solved
This technology solves the problem of static audiovisual experiences by dynamically adapting sound images based on user movement, enhancing immersion and engagement.
Benefits
The benefits of this technology include a more interactive and immersive user experience, increased engagement with audiovisual content, and a more dynamic and responsive media consumption system.
Potential Commercial Applications
The potential commercial applications of this technology include virtual reality gaming systems, interactive movie theaters, and theme park attractions that rely on audiovisual experiences to engage users.
Possible Prior Art
One possible prior art for this technology could be motion-controlled gaming systems that use sensors to track user movement and adapt gameplay accordingly.
Unanswered Questions
How does this technology impact accessibility for users with disabilities?
This article does not address how this technology may impact users with disabilities who may have limited movement capabilities. It would be important to explore how this system can be inclusive and accessible to all users.
What are the privacy implications of using image sensors to track user movement?
The article does not discuss the potential privacy concerns that may arise from using image sensors to track user movement. It would be essential to consider how user data is collected, stored, and used in this system to ensure privacy and security.
Original Abstract Submitted
Images are acquired through image sensors operating in conjunction with a media consumption system. The acquired images are used to determine a user's movement in a plurality of degrees of freedom. Sound images depicted in spatial audio rendered by audio speakers operating in conjunction with the media consumption system are adapted based at least in part on the user's movement in the plurality of degrees of freedom.