18511061. THREE-DIMENSIONAL AUDIO SIGNAL CODING METHOD AND APPARATUS, AND ENCODER simplified abstract (Huawei Technologies Co., Ltd.)

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THREE-DIMENSIONAL AUDIO SIGNAL CODING METHOD AND APPARATUS, AND ENCODER

Organization Name

Huawei Technologies Co., Ltd.

Inventor(s)

Yuan Gao of Beijing (CN)

Shuai Liu of Beijing (CN)

Bin Wang of Shenzhen (CN)

Zhe Wang of Beijing (CN)

Tianshu Qu of Beijing (CN)

Jiahao Xu of Beijing (CN)

THREE-DIMENSIONAL AUDIO SIGNAL CODING METHOD AND APPARATUS, AND ENCODER - A simplified explanation of the abstract

This abstract first appeared for US patent application 18511061 titled 'THREE-DIMENSIONAL AUDIO SIGNAL CODING METHOD AND APPARATUS, AND ENCODER

Simplified Explanation

The three-dimensional audio signal coding method and apparatus described in this patent application involve selecting representative virtual speakers to efficiently encode audio frames.

  • Determining virtual speakers and vote values based on the current audio frame
  • Selecting representative virtual speakers based on the vote values
  • Encoding the audio frame based on the selected representative virtual speakers to generate a bitstream

Potential Applications

This technology can be applied in:

  • Virtual reality audio systems
  • Gaming audio
  • Surround sound systems

Problems Solved

  • Efficient data compression for three-dimensional audio signals
  • Improved audio encoding process

Benefits

  • Enhanced audio quality
  • Reduced data size for storage and transmission

Potential Commercial Applications

Enhancing Audio Compression in Virtual Reality Systems


Original Abstract Submitted

This application discloses a three-dimensional audio signal coding method and apparatus, and an encoder, and relates to the multimedia field. The method includes: After determining a first quantity of virtual speakers and a first quantity of vote values based on a current frame of a three-dimensional audio signal, a candidate virtual speaker set, and a voting round quantity, the encoder selects a second quantity of representative virtual speakers for the current frame from the first quantity of virtual speakers based on the first quantity of vote values, and further encodes the current frame based on the second quantity of representative virtual speakers for the current frame to obtain a bitstream. This achieves efficient data compression.