18484935. Immersive Teleconferencing within Shared Scene Environments simplified abstract (GOOGLE LLC)

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Immersive Teleconferencing within Shared Scene Environments

Organization Name

GOOGLE LLC

Inventor(s)

Stéphane Hervé Loïc Hulaud of Stockholm (SE)

Immersive Teleconferencing within Shared Scene Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 18484935 titled 'Immersive Teleconferencing within Shared Scene Environments

Simplified Explanation

The abstract describes a method for immersive videoconferencing teleconferencing streams from multiple endpoints within a shared scene environment. The method involves receiving streams representing participants, determining scene data, participant positions, and modifying streams based on the scene data and participant positions.

  • The method involves receiving multiple video streams from different participants in a teleconference.
  • Scene data, including lighting, acoustic, and perspective characteristics, is determined to describe the shared environment.
  • The position of each participant within the scene is identified, and their respective video stream is modified based on this information and the scene data.

Potential Applications

This technology could be applied in various industries such as remote collaboration, virtual meetings, telemedicine, and virtual events.

Problems Solved

This technology solves the problem of creating a more immersive and interactive teleconferencing experience by incorporating scene data and participant positions to enhance the presentation of video streams.

Benefits

The benefits of this technology include improved communication and collaboration among remote participants, a more engaging teleconferencing experience, and a more realistic representation of shared environments.

Potential Commercial Applications

Potential commercial applications of this technology include video conferencing platforms, virtual event hosting services, telemedicine platforms, and remote collaboration tools.

Possible Prior Art

One possible prior art could be the use of virtual reality technology in video conferencing to create immersive environments for remote participants.

Unanswered Questions

How does this technology handle network bandwidth limitations during the transmission of multiple video streams?

The method described in the abstract does not specify how network bandwidth limitations are addressed when transmitting multiple video streams in real-time.

What measures are in place to ensure the privacy and security of the shared scene environment in teleconferencing applications?

The abstract does not mention any specific security or privacy measures implemented to protect the shared scene environment and participant data during teleconferencing sessions.


Original Abstract Submitted

Methods, systems, and apparatus are described for immersive videoconferencing teleconferencing streams from multiple endpoints within shared scene environment. The method includes receiving a plurality of streams for presentation at a teleconference, wherein each of the plurality of streams represents a participant of a respective plurality of participants of the teleconference. The method includes, determining scene data descriptive of a scene environment, the scene data comprising at least one of lighting characteristics, acoustic characteristics, or perspective characteristics of the scene environment. The method includes, for each of the plurality of participants of the teleconference, determining a position of the participant within the scene environment and, based at least in part on the scene data and the position of the participant within the scene environment, modifying the stream that represents the participant.