18484935. Immersive Teleconferencing within Shared Scene Environments simplified abstract (GOOGLE LLC)
Contents
- 1 Immersive Teleconferencing within Shared Scene Environments
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Immersive Teleconferencing within Shared Scene Environments - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Organization Name
Inventor(s)
Stéphane Hervé Loïc Hulaud of Stockholm (SE)
This abstract first appeared for US patent application 18484935 titled 'Immersive Teleconferencing within Shared Scene Environments
Simplified Explanation
The abstract describes a method for immersive videoconferencing teleconferencing streams from multiple endpoints within a shared scene environment. The method involves receiving streams representing participants, determining scene data, participant positions, and modifying streams based on the scene data and participant positions.
- The method involves receiving multiple video streams from different participants in a teleconference.
- Scene data, including lighting, acoustic, and perspective characteristics, is determined to describe the shared environment.
- The position of each participant within the scene is identified, and their respective video stream is modified based on this information and the scene data.
Potential Applications
This technology could be applied in various industries such as remote collaboration, virtual meetings, telemedicine, and virtual events.
Problems Solved
This technology solves the problem of creating a more immersive and interactive teleconferencing experience by incorporating scene data and participant positions to enhance the presentation of video streams.
Benefits
The benefits of this technology include improved communication and collaboration among remote participants, a more engaging teleconferencing experience, and a more realistic representation of shared environments.
Potential Commercial Applications
Potential commercial applications of this technology include video conferencing platforms, virtual event hosting services, telemedicine platforms, and remote collaboration tools.
Possible Prior Art
One possible prior art could be the use of virtual reality technology in video conferencing to create immersive environments for remote participants.
Unanswered Questions
How does this technology handle network bandwidth limitations during the transmission of multiple video streams?
The method described in the abstract does not specify how network bandwidth limitations are addressed when transmitting multiple video streams in real-time.
The abstract does not mention any specific security or privacy measures implemented to protect the shared scene environment and participant data during teleconferencing sessions.
Original Abstract Submitted
Methods, systems, and apparatus are described for immersive videoconferencing teleconferencing streams from multiple endpoints within shared scene environment. The method includes receiving a plurality of streams for presentation at a teleconference, wherein each of the plurality of streams represents a participant of a respective plurality of participants of the teleconference. The method includes, determining scene data descriptive of a scene environment, the scene data comprising at least one of lighting characteristics, acoustic characteristics, or perspective characteristics of the scene environment. The method includes, for each of the plurality of participants of the teleconference, determining a position of the participant within the scene environment and, based at least in part on the scene data and the position of the participant within the scene environment, modifying the stream that represents the participant.