18471796. Method and System For Efficiently Encoding Scene Positions simplified abstract (Apple Inc.)

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Method and System For Efficiently Encoding Scene Positions

Organization Name

Apple Inc.

Inventor(s)

Frank Baumgarte of Sunnyvale CA (US)

Dipanjan Sen of Dublin CA (US)

Method and System For Efficiently Encoding Scene Positions - A simplified explanation of the abstract

This abstract first appeared for US patent application 18471796 titled 'Method and System For Efficiently Encoding Scene Positions

Simplified Explanation

The patent application describes a method for spatially rendering audio signals based on the position of a sound source and a listener within different scenes.

  • Receiving a bitstream containing an encoded audio signal associated with a sound source in a 3D scene, a scene tree structure defining the relationship between two scenes, and the position of the sound source within the first scene.
  • Determining the position of the listener.
  • Producing spatially rendered audio signals based on the positions of the sound source and the listener.
  • Using the spatially rendered audio signals to drive speakers.

Potential Applications

This technology could be applied in virtual reality experiences, gaming, augmented reality applications, and immersive audio environments.

Problems Solved

This technology solves the problem of accurately rendering audio in 3D space to create a more realistic and immersive audio experience for users.

Benefits

The benefits of this technology include enhanced audio realism, improved user experience in virtual environments, and more engaging audio content.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming, audio production tools, augmented reality applications, and entertainment venues seeking to enhance their audio experiences.

Possible Prior Art

One possible prior art for this technology could be spatial audio processing techniques used in virtual reality and gaming applications.

Unanswered Questions

How does this technology impact the overall user experience in virtual reality environments?

This article does not specifically address how the technology enhances the user experience in virtual reality environments.

What are the potential limitations or challenges of implementing this technology in real-world applications?

The article does not discuss any potential limitations or challenges that may arise when implementing this technology in real-world applications.


Original Abstract Submitted

A method that includes receiving a bitstream that comprises: an encoded version of an audio signal that is associated with a sound source that is within a first 3D scene, a scene tree structure that includes an origin of the first scene relative to an origin of a second scene, and a position of the sound source within the first scene relative to the origin of the first scene, wherein the position references the origin of the first scene using an identifier, wherein the scene tree structure defines an initial configuration of the sound source with respect to the first and second scenes; determining a position of a listener; producing a set of spatially rendered audio signals by spatially rendering the audio signal according to the position of the sound source with respect to the position of the listener; and using the spatially rendered audio signals to drive speakers.