18471232. METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND simplified abstract (Apple Inc.)
Contents
- 1 METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 How does the elasticity model improve the visual characteristics of the virtual objects?
- 1.11 What are the specific types of artifacts that can be reduced by offsetting the virtual pointer element from the input device?
- 1.12 Original Abstract Submitted
METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND
Organization Name
Inventor(s)
Guillaume Couche of London (GB)
Vitaliy Tyzhnevyy of London (GB)
METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND - A simplified explanation of the abstract
This abstract first appeared for US patent application 18471232 titled 'METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND
Simplified Explanation
The abstract describes a patent application for using electronic devices to generate virtual objects with improved visual characteristics and reduced artifacts. A virtual pointer element is offset from an input device to create virtual objects in a three-dimensional environment, an elasticity model is applied to enhance visual characteristics, and sound is generated in response to movements of the virtual pointer element.
- Virtual pointer element offset from input device
- Elasticity model applied for improved visual characteristics
- Sound generated in response to movements of virtual pointer element
Potential Applications
The technology described in the patent application could be applied in various fields such as virtual reality gaming, simulation training, architectural design, and medical imaging.
Problems Solved
This technology addresses issues such as undesirable artifacts in virtual objects, lack of realism in virtual environments, and limitations in user interaction with virtual elements.
Benefits
The benefits of this technology include enhanced visual quality of virtual objects, improved user experience in virtual environments, and more realistic interactions with virtual elements.
Potential Commercial Applications
The technology could be commercialized in industries such as entertainment, education, healthcare, and design for applications like virtual reality games, medical simulations, virtual tours, and architectural visualization.
Possible Prior Art
One possible prior art for this technology could be the use of virtual pointers in virtual reality systems to interact with virtual objects. Another could be the application of physics-based models to enhance the realism of virtual environments.
Unanswered Questions
How does the elasticity model improve the visual characteristics of the virtual objects?
The elasticity model simulates various modes of physics, such as deformation and rebound, to create more realistic and dynamic virtual objects.
What are the specific types of artifacts that can be reduced by offsetting the virtual pointer element from the input device?
By offsetting the virtual pointer element, artifacts such as handshaking and hesitations that can occur during interaction with virtual objects are minimized, leading to a smoother and more accurate user experience.
Original Abstract Submitted
Electronic devices can be used to generate virtual objects. In some examples, to reduce undesirable artifacts (e.g., flaws due to handshaking and/or hesitations) from occurring in the virtual object, a virtual pointer element is offset from a portion of an input device and is used to generate the virtual object in a three-dimensional environment. In some examples, to improve the visual characteristics of the generated virtual object, an elasticity model can be applied which includes various modes of physics. In some examples, sound is generated in response to movements of the virtual pointer element.