18469498. METHOD OF RENDERING ONE OR MORE CAPTURED AUDIO SOUNDFIELDS TO A LISTENER simplified abstract (Dolby Laboratories Licensing Corporation)

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METHOD OF RENDERING ONE OR MORE CAPTURED AUDIO SOUNDFIELDS TO A LISTENER

Organization Name

Dolby Laboratories Licensing Corporation

Inventor(s)

Richard J. Cartwright of Killara (AU)

David S. Mcgrath of Rose Bay (AU)

Glenn N. Dickins of Como (AU)

METHOD OF RENDERING ONE OR MORE CAPTURED AUDIO SOUNDFIELDS TO A LISTENER - A simplified explanation of the abstract

This abstract first appeared for US patent application 18469498 titled 'METHOD OF RENDERING ONE OR MORE CAPTURED AUDIO SOUNDFIELDS TO A LISTENER

Simplified Explanation

The computer implemented system described in the abstract is designed to render captured audio soundfields to a listener by delivering audio soundfields with virtual source locations perceived by the listener. The system delivers audio elements from virtual source locations located to the front of the listener, as well as from a virtual source location located to the rear or side of the listener.

  • Explanation of the patent/innovation:

- The system delivers audio soundfields to a listener with virtual source locations. - The virtual source locations are perceived by the listener as being located to the front or rear/side of the listener.

  • Potential applications of this technology:

- Virtual reality gaming - Immersive audio experiences in movies or concerts

  • Problems solved by this technology:

- Enhancing the listener's audio experience by creating a sense of space and directionality - Providing a more immersive and realistic audio environment

  • Benefits of this technology:

- Improved audio quality and spatial awareness for the listener - Enhanced user experience in various entertainment applications

  • Potential commercial applications of this technology:

- Audio equipment and speaker systems for home entertainment - Virtual reality and augmented reality devices for immersive experiences

  • Possible prior art:

- Spatial audio technologies used in virtual reality headsets - Surround sound systems in home theaters

Questions:

1. How does this technology improve the overall audio experience for the listener? 2. What are the specific virtual source locations used in the system and how do they enhance the audio delivery?


Original Abstract Submitted

A computer implemented system for rendering captured audio soundfields to a listener comprises apparatus to deliver the audio soundfields to the listener. The delivery apparatus delivers the audio soundfields to the listener with first and second audio elements perceived by the listener as emanating from first and second virtual source locations, respectively, and with the first audio element and/or the second audio element delivered to the listener from a third virtual source location. The first virtual source location and the second virtual source location are perceived by the listener as being located to the front of the listener, and the third virtual source location is located to the rear or the side of the listener.