18467869. RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS simplified abstract (QUALCOMM Incorporated)

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RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS

Organization Name

QUALCOMM Incorporated

Inventor(s)

Imed Bouazizi of Frisco TX (US)

Thomas Stockhammer of Bergen (DE)

Isaac Garcia Munoz of San Diego CA (US)

Nikolai Konrad Leung of San Francisco CA (US)

Andre Schevciw of San Diego CA (US)

Graham Bradley Davis of Seattle WA (US)

RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18467869 titled 'RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS

Simplified Explanation

The device described in the abstract is designed to process a bitstream representing audio elements in an extended reality scene. It includes a memory for storing the bitstream and associated audio descriptive information, as well as processing circuitry to execute a scene manager and an audio unit. The scene manager constructs a scene graph based on the audio elements and modifies the audio descriptive information accordingly. The audio unit then renders the audio elements to speaker feeds based on the modified information.

  • The device processes a bitstream representing audio elements in an extended reality scene.
  • It includes a memory for storing the bitstream and associated audio descriptive information.
  • Processing circuitry executes a scene manager and an audio unit.
  • The scene manager constructs a scene graph based on the audio elements and modifies the audio descriptive information.
  • The audio unit renders the audio elements to speaker feeds based on the modified information.

Potential Applications

The technology described in this patent application could be applied in various fields such as virtual reality, augmented reality, gaming, and entertainment industries.

Problems Solved

This technology solves the problem of efficiently processing and rendering audio elements in an extended reality scene, ensuring a more immersive and realistic audio experience for users.

Benefits

The benefits of this technology include enhanced audio quality, improved user experience in extended reality environments, and more efficient processing of audio elements.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality headsets, augmented reality devices, gaming consoles, and entertainment systems.

Possible Prior Art

One possible prior art for this technology could be audio processing techniques used in virtual reality and gaming applications.

Unanswered Questions

How does the device handle complex audio scenes with multiple elements?

The device's processing capabilities and memory capacity would determine how effectively it can handle complex audio scenes with multiple elements.

What is the impact of latency on the rendering of audio elements in real-time applications?

Latency could affect the synchronization of audio elements with visual elements in real-time applications, potentially impacting the overall user experience.


Original Abstract Submitted

A device configured to process a bitstream may implement the techniques. The device comprises a memory configured to store the bitstream representative of at least one audio element in an extended reality scene, and audio descriptive information associated with the at least one audio element. The device also comprises processing circuitry coupled to the memory and configured to execute a scene manager and an audio unit. The scene manager is configured to construct, based on the at least one audio element, a scene graph that includes at least one node that represents the at least one audio element, and modify, based on the scene graph, the audio descriptive information to obtain modified audio descriptive information. The audio unit is configured to render, based on the modified audio descriptive information, the at least one audio element to one or more speaker feeds, and output the one or more speaker feeds.