18467425. AUGMENTED REALITY RIDING COURSE GENERATION simplified abstract (Snap Inc.)

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AUGMENTED REALITY RIDING COURSE GENERATION

Organization Name

Snap Inc.

Inventor(s)

Edmund Graves Brown of Los Angeles CA (US)

Benjamin Lucas of San Francisco CA (US)

Jonathan M. Rodriguez, Ii of La Habra CA (US)

Richard Zhuang of San Diego CA (US)

AUGMENTED REALITY RIDING COURSE GENERATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 18467425 titled 'AUGMENTED REALITY RIDING COURSE GENERATION

Simplified Explanation

The patent application describes a technology that enhances gameplay by using augmented reality (AR) to display virtual objects on a map of a real-world location. Participants can ride on personal mobility systems like scooters along a track defined by the map. The virtual objects are displayed in the participants' AR devices, corresponding to their positions in the real world on the course. When a participant or their mobility system gets close to a virtual object, the technology detects the proximity and modifies a performance characteristic of the mobility system.

  • AR-enhanced gameplay with virtual objects displayed on a real-world map.
  • Participants ride on personal mobility systems like scooters along a track defined by the map.
  • Virtual objects are displayed in the participants' AR devices, corresponding to their positions in the real world.
  • When a participant or their mobility system gets close to a virtual object, the technology detects the proximity.
  • In response to the detection, a performance characteristic of the mobility system is modified.

Potential Applications

  • Enhancing gameplay experiences by integrating virtual objects into real-world locations.
  • Providing interactive and immersive experiences for participants using personal mobility systems.
  • Creating new forms of entertainment and outdoor activities that combine physical movement with virtual elements.

Problems Solved

  • Lack of interactive and immersive gameplay experiences in real-world locations.
  • Limited options for combining physical movement with virtual elements in outdoor activities.
  • Difficulty in modifying performance characteristics of personal mobility systems based on proximity to virtual objects.

Benefits

  • Enhanced gameplay experiences by merging virtual and real-world elements.
  • Increased engagement and excitement for participants using personal mobility systems.
  • Opportunities for new forms of entertainment and outdoor activities that blend physical and virtual elements.


Original Abstract Submitted

AR-enhanced gameplay includes a map of a course including a plurality of virtual objects, the map corresponding to a location in the real world and defining a track along which participants can ride on personal mobility systems such as scooters. Virtual objects are displayed in the fields of view of participants' augmented reality devices in a positions corresponding to positions in the real world on the course. Proximity of a participant or their personal mobility system with the position of a virtual object in the real world is detected, and in response to the detection of proximity, a performance characteristic of the participant's personal mobility system is modified.