18465055. Gaze-Based Exposure simplified abstract (Apple Inc.)

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Gaze-Based Exposure

Organization Name

Apple Inc.

Inventor(s)

Robert K. Molholm of Novato CA (US)

Gaze-Based Exposure - A simplified explanation of the abstract

This abstract first appeared for US patent application 18465055 titled 'Gaze-Based Exposure

Simplified Explanation

The abstract describes a processing pipeline and method for mixed reality systems that improves the visual experience for users by selectively adjusting the exposure of different regions in a scene based on their gaze and ambient lighting information. This allows for the generation of images that provide a high dynamic range (HDR) experience for the user.

  • The patent application introduces a processing pipeline and method for mixed reality systems.
  • The system utilizes selective auto-exposure to adjust the exposure of a region of interest in a scene based on the user's gaze.
  • The exposure of the rest of the scene is compensated based on ambient lighting information.
  • The resulting images provide a foveated high dynamic range (HDR) experience for the user.

Potential Applications

This technology has potential applications in various fields, including:

  • Mixed reality systems and devices
  • Virtual reality (VR) and augmented reality (AR) applications
  • Gaming and entertainment industry
  • Training and simulation environments
  • Medical and healthcare applications
  • Architectural and design visualization

Problems Solved

The technology addresses the following problems:

  • In mixed reality systems, users may experience visual discomfort due to inconsistent exposure levels in different regions of a scene.
  • Traditional auto-exposure methods may not provide optimal results for mixed reality systems, especially when the user's gaze is focused on a specific region.
  • High dynamic range (HDR) content may not be accurately displayed in mixed reality systems, leading to a loss of visual fidelity and immersion.

Benefits

The technology offers the following benefits:

  • Improved visual experience for users of mixed reality systems.
  • Selective auto-exposure based on gaze helps to ensure that the region of interest is properly exposed, enhancing the user's perception and immersion.
  • Compensation of exposure for the rest of the scene based on ambient lighting information helps to maintain visual consistency and accuracy.
  • Generation of foveated high dynamic range (HDR) images provides a more realistic and immersive experience for the user.


Original Abstract Submitted

A processing pipeline and method for mixed reality systems that utilizes selective auto-exposure for a region of interest in a scene based on gaze and that compensates exposure for the rest of the scene based on ambient lighting information for the scene. Images may be generated for display that provide an exposure-compensated, foveated high dynamic range (HDR) experience for the user.