18447732. ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME simplified abstract (Samsung Electronics Co., Ltd.)

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ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME

Organization Name

Samsung Electronics Co., Ltd.

Inventor(s)

Yongsuk Kwon of Suwon-si (KR)

Sooyoung Nam of Suwon-si (KR)

Youngjun Seo of Suwon-si (KR)

Munhwan Choi of Suwon-si (KR)

Sunmin Hwang of Suwon-si (KR)

ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 18447732 titled 'ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME

Simplified Explanation

The abstract describes an electronic device that can interact with a metaverse service to provide virtual space representation for users.

  • The electronic device includes a processor and a communication device.
  • The processor can identify a request for user identification information in a metaverse service.
  • It establishes a media session with a server corresponding to the metaverse service based on the request.
  • The device receives data representing a virtual space associated with an avatar and provides content based on that data.
  • It can transmit user manipulation information and receive data for representing changes in the virtual space.
  • The device then provides updated content representing the modified virtual space.

Potential Applications

This technology could be applied in virtual reality gaming, social networking platforms, virtual meetings, and online education.

Problems Solved

This technology allows users to interact with virtual spaces and avatars in a more immersive and interactive way, enhancing the user experience in metaverse environments.

Benefits

Users can engage in more realistic and personalized interactions within virtual spaces, leading to a more engaging and enjoyable experience in metaverse services.

Potential Commercial Applications

Potential commercial applications include virtual reality gaming platforms, social media companies, virtual event hosting services, and educational technology providers.

Possible Prior Art

Prior art may include virtual reality systems, online gaming platforms, and avatar customization tools that provide similar functionalities to interact with virtual environments and avatars.

Unanswered Questions

How does this technology ensure user privacy and data security in metaverse interactions?

The article does not address the specific measures taken to protect user data and privacy while interacting with metaverse services.

What are the system requirements for the electronic device to support this technology?

The article does not mention the hardware or software specifications needed for the electronic device to effectively engage with metaverse services.


Original Abstract Submitted

An example electronic device may include at least one processor and a communication device. The at least one processor may be configured to identify a call generating request for first user identification information defined in a first metaverse service; establish, through the communication device, a media session between the electronic device and a first server corresponding to the first metaverse service, based on the call generating request; receive, through the communication device, first data for representing a virtual space associated with an avatar corresponding to the first user identification information, using the media session; provide first content representing the virtual space associated with the avatar using the received first data; transmit, through the communication device, a message including user manipulation information input corresponding to the content; receive, through the communication device, second data for representing a virtual space associated with the avatar set based on the user manipulation information, using the media session; and provide second content representing the virtual space associated with the avatar using the received second data.