18384355. Systems, Methods, and Graphical User Interfaces for Interacting with Virtual Reality Environments simplified abstract (Apple Inc.)

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Systems, Methods, and Graphical User Interfaces for Interacting with Virtual Reality Environments

Organization Name

Apple Inc.

Inventor(s)

Jeffrey M. Faulkner of San Francisco CA (US)

Wesley M. Holder of Union City CA (US)

Giancarlo Yerkes of San Francisco CA (US)

Israel Pastrana Vicente of Spring TX (US)

William A. Sorrentino, Iii of Mill Valley CA (US)

Stephen O. Lemay of Palo Alto CA (US)

Systems, Methods, and Graphical User Interfaces for Interacting with Virtual Reality Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 18384355 titled 'Systems, Methods, and Graphical User Interfaces for Interacting with Virtual Reality Environments

Simplified Explanation

The patent application describes a computer system that displays an object in a simulated three-dimensional space, with a user interface displayed at a pose corresponding to the object's pose. The system responds to movement inputs from an input device in the physical environment by adjusting the display of the user interface and updating the object's pose in the simulated space.

  • The computer system displays an object in a simulated three-dimensional space.
  • The user interface is displayed at a pose corresponding to the object's pose.
  • Movement inputs from an input device in the physical environment are detected.
  • If the movement input meets pose criteria, the user interface is displayed away from the object.
  • If the movement input does not meet pose criteria, the object's pose is updated in the simulated space while maintaining the display of the user interface.

Potential Applications

  • Virtual reality systems
  • Gaming applications
  • Simulation training programs

Problems Solved

  • Enhancing user interaction in virtual environments
  • Improving user experience in simulated spaces
  • Providing more intuitive control mechanisms

Benefits

  • More immersive virtual experiences
  • Enhanced user engagement
  • Improved user interface design and functionality


Original Abstract Submitted

A computer system displays, in a simulated three-dimensional space, an object with a user interface displayed at a pose corresponding to a pose of the object in the simulated space, the object's pose corresponding to a pose of an input device in a physical environment. In response to detecting a movement input via the input device: if the movement input corresponds to input device movement, relative to the physical environment, meeting pose criteria requiring that a parameter of change in the input device pose meet a set of one or more thresholds, the computer system displays the user interface away from the object; and, if the movement input corresponds to input device movement not meeting the pose criteria, the computer system updates the object's pose in the simulated space based on the input device movement, while maintaining display of the user interface at a pose corresponding to the object's pose.