18330959. VIRTUAL SPACE MANAGEMENT SYSTEM AND METHOD FOR THE SAME simplified abstract (CANON KABUSHIKI KAISHA)

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VIRTUAL SPACE MANAGEMENT SYSTEM AND METHOD FOR THE SAME

Organization Name

CANON KABUSHIKI KAISHA

Inventor(s)

YUKI Shirakawa of Kanagawa (JP)

VIRTUAL SPACE MANAGEMENT SYSTEM AND METHOD FOR THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 18330959 titled 'VIRTUAL SPACE MANAGEMENT SYSTEM AND METHOD FOR THE SAME

Simplified Explanation

The abstract describes a virtual space management system that allows multiple users to participate as avatars using client terminals. The system controls the display of private content on a user's device based on the gestures of other avatars and the actions of the user in the virtual space.

  • The system manages a virtual space where users interact as avatars.
  • It provides a private content display area on a user's device.
  • The display of private content is controlled based on the gestures of other avatars and the actions of the user.
  • The system uses client terminals to enable users to participate in the virtual space.
  • The private content is displayed on the user's device object.
  • The control of private content is based on gestures and operations within the virtual space.

Potential applications of this technology:

  • Virtual reality gaming platforms where users can interact with each other as avatars and have private content displayed on their devices.
  • Virtual meetings or conferences where participants can have private content displayed on their devices during the session.
  • Virtual classrooms where students can have personalized content displayed on their devices based on their interactions with the virtual environment.

Problems solved by this technology:

  • Ensures privacy by allowing users to have private content displayed on their devices in a virtual space.
  • Facilitates personalized experiences by controlling the display of content based on user gestures and actions.
  • Enhances user engagement and immersion in virtual environments by providing a private content display area.

Benefits of this technology:

  • Improved user experience by allowing users to have private content displayed on their devices.
  • Increased privacy and control over personal information in virtual spaces.
  • Enhanced interactivity and engagement in virtual environments.


Original Abstract Submitted

A virtual space management system configured to manage a virtual space in which a plurality of users participates as avatars using client terminals performs control to provide a private content in a display area of a user device object via a client terminal of a second user, based on at least one of a gesture of a first avatar of a first user on both the user device object and a second avatar of the second user in the virtual space, and an operation by the second user in the virtual space.