18244355. CONTEXT-BASED OBJECT VIEWING WITHIN 3D ENVIRONMENTS simplified abstract (Apple Inc.)

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CONTEXT-BASED OBJECT VIEWING WITHIN 3D ENVIRONMENTS

Organization Name

Apple Inc.

Inventor(s)

Alexandre Da Veiga of San Francisco CA (US)

Tobias Rick of Mountain View CA (US)

Timothy R. Pease of Emerald Hills CA (US)

CONTEXT-BASED OBJECT VIEWING WITHIN 3D ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18244355 titled 'CONTEXT-BASED OBJECT VIEWING WITHIN 3D ENVIRONMENTS

Simplified Explanation

The patent application describes various implementations of devices, systems, and methods that present views of media objects using different viewing states determined based on context. The context is associated with viewing one or more media objects within a 3D environment, where the media objects have data for providing an appearance of depth. The viewing state determines whether the media object will be presented as a planar object or with depth within the media object.

  • The patent application presents a method for presenting media objects in a 3D environment with different viewing states based on context.
  • The method determines the context associated with viewing the media objects and then determines the appropriate viewing state for each media object.
  • The viewing state determines whether the media object will be presented as a planar object or with depth.
  • If the viewing state is determined to be a first viewing state, the media object is presented with its associated data for providing the appearance of depth.

Potential Applications

  • Virtual reality (VR) and augmented reality (AR) applications can benefit from this technology by providing more realistic and immersive experiences.
  • Gaming industry can use this technology to enhance the visual effects and depth perception in their games.
  • Architectural and interior design applications can utilize this technology to showcase designs in a more interactive and realistic manner.

Problems Solved

  • This technology solves the problem of presenting media objects in a 3D environment with appropriate viewing states based on context.
  • It addresses the challenge of providing a realistic appearance of depth within media objects.
  • It solves the issue of determining the appropriate viewing state for each media object within a 3D environment.

Benefits

  • Users can experience more immersive and realistic visual representations of media objects in a 3D environment.
  • The technology allows for more interactive and engaging experiences in virtual reality and augmented reality applications.
  • It provides a more accurate and realistic representation of depth within media objects, enhancing the overall visual quality.


Original Abstract Submitted

Various implementations disclosed herein include devices, systems, and methods that present views of media objects using different viewing states determined based on context. In some implementations, a view of a 3D environment is presented. Then, a context associated with viewing one or more media objects within the 3D environment is determined, the media objects associated with data for providing an appearance of depth within the one or more media objects. Based on the context, a viewing state is determined for viewing a media object of the one or more media objects within the 3D environment, the viewing state defining whether the media object will be presented as a planar object or with depth within the media object. In accordance with a determination that the viewing state is a first viewing state, the media object is presented within the 3D environment using its associated data for providing the appearance of depth.