18243140. HEADSET VIRTUAL PRESENCE simplified abstract (Microsoft Technology Licensing, LLC)

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HEADSET VIRTUAL PRESENCE

Organization Name

Microsoft Technology Licensing, LLC

Inventor(s)

Kenneth P. Hinckley of Kirkland WA (US)

Michel Pahud of Kirkland WA (US)

Mar Gonzalez Franco of Seattle WA (US)

Edward Sean Lloyd Rintel of Cambridge (GB)

Eyal Ofek of Redmond WA (US)

Jaron Zepel Lanier of Berkeley CA (US)

Molly Jane Nicholas of Berkeley CA (US)

Payod Panda of Raleigh NC (US)

HEADSET VIRTUAL PRESENCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18243140 titled 'HEADSET VIRTUAL PRESENCE

Simplified Explanation

The patent application is about techniques for creating a virtual presence for participants in a communication session who do not have a video feed. This can be due to user preference or lack of appropriate hardware. The virtual presence allows non-video participants to be represented in the communication session similar to video participants. The virtual presence can be controlled using a headset device, allowing movements detected by the headset to be reflected in the virtual presence. Users can also input emotions to be conveyed by the virtual presence, specifying the type and intensity of the emotion.

  • Participants without a video feed can have a virtual presence generated for them in a communication session.
  • The virtual presence can be controlled using a headset device.
  • Movements detected by the headset device can be reflected in the virtual presence.
  • Users can input emotions to be conveyed by the virtual presence.
  • Emotions can be specified in terms of type and intensity.

Potential Applications

  • Enhancing communication sessions by providing a virtual presence for non-video participants.
  • Enabling users to express emotions through their virtual presence.
  • Improving inclusivity by allowing participants without video feeds to be represented in a communication session.

Problems Solved

  • Lack of video feed or appropriate hardware can prevent participants from fully engaging in a communication session.
  • Non-video participants may feel excluded or disconnected from the session.
  • Inability to convey emotions through non-verbal cues in a communication session.

Benefits

  • Allows non-video participants to be represented in a communication session.
  • Enhances the overall experience of communication sessions.
  • Provides a more inclusive and engaging environment for all participants.
  • Enables users to express emotions and non-verbal cues in a virtual setting.


Original Abstract Submitted

Aspects of the present disclosure relate to headset virtual presence techniques. For example, a participant of a communication session may not have an associated video feed, for example as a result of a user preference to disable video communication or a lack of appropriate hardware. Accordingly, a virtual presence may be generated for such a non-video participant, such that the non-video participant may be represented within the communication session similar to video participants. The virtual presence may be controllable using a headset device, for example such that movements identified by the headset device cause the virtual presence to move. In some instances, user input may be received to control emotions conveyed by the virtual presence, for example specifying an emotion type and/or intensity.