18242964. STATE-SPACE SYSTEM FOR PSEUDORANDOM ANIMATION simplified abstract (Snap Inc.)

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STATE-SPACE SYSTEM FOR PSEUDORANDOM ANIMATION

Organization Name

Snap Inc.

Inventor(s)

Gurunandan Krishnan Gorumkonda of Kirkland WA (US)

Shree K. Nayar of New York NY (US)

STATE-SPACE SYSTEM FOR PSEUDORANDOM ANIMATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 18242964 titled 'STATE-SPACE SYSTEM FOR PSEUDORANDOM ANIMATION

Simplified Explanation

The patent application describes a state-space system for creating pseudorandom animation.

  • Animation elements in a computer model are identified.
  • Motion patterns and speed harmonics are identified for each animation element.
  • A set of motion data values is generated, which describes the motion patterns and speed harmonics.
  • Each value in the set is assigned a probability.
  • The probability is used to select and update a specific motion used in an animation created from the computer model.

Potential applications of this technology:

  • Video game development: The state-space system can be used to create more realistic and dynamic animations for characters and objects in video games.
  • Virtual reality: The technology can enhance the immersion and realism of virtual reality experiences by generating more natural and varied animations.
  • Animation production: The system can be utilized in the production of animated films and TV shows to automate the generation of animations with different motion patterns and speed harmonics.

Problems solved by this technology:

  • Lack of variety in animations: The state-space system introduces pseudorandomness to animation generation, allowing for a wider range of motion patterns and speed harmonics.
  • Time-consuming animation creation: By automating the generation of animations, the system reduces the time and effort required to create complex and realistic animations.

Benefits of this technology:

  • Enhanced realism: The state-space system generates animations with more natural and varied motion patterns, improving the realism of virtual environments and animated content.
  • Time and cost savings: By automating animation generation, the system reduces the need for manual animation creation, saving time and resources.
  • Increased creativity: The pseudorandom nature of the system allows for the exploration of new and unique animation styles, fostering creativity in animation production.


Original Abstract Submitted

Methods, devices, media, and other embodiments are described for a state-space system for pseudorandom animation. In one embodiment animation elements within a computer model are identified, and for each animation element motion patterns and speed harmonics are identified. A set of motion data values comprising a state-space description of the motion patterns and the speed harmonics are generated, and a probability assigned to each value of the set of motion data values for the state-space description. The probability can then be used to select and update a particular motion used in an animation generated from the computer model.