18239018. ACCESSIBLE MIXED REALITY APPLICATIONS simplified abstract (APPLE INC.)

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ACCESSIBLE MIXED REALITY APPLICATIONS

Organization Name

APPLE INC.

Inventor(s)

Jeffrey Philip Bigham of Pittsburgh PA (US)

Jaylin Herskovitz of Ann Arbor MI (US)

Samuel White of Pittsburgh PA (US)

Jason Wu of Pittsburgh PA (US)

ACCESSIBLE MIXED REALITY APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18239018 titled 'ACCESSIBLE MIXED REALITY APPLICATIONS

Simplified Explanation

The abstract describes a process for placing virtual objects in an environment using an electronic device. Here is a simplified explanation of the abstract:

  • The process starts by displaying a view of the environment on the electronic device, showing a virtual object at the current location of the device.
  • As the device moves to a new location, the process detects this movement and updates the view of the environment accordingly.
  • The updated view shows the virtual object at the new location corresponding to the device's updated location.
  • The process then allows the user to input a command to place the virtual object.
  • In response to the user's input, the virtual object is placed at the new location in the environment.

Potential applications of this technology:

  • Augmented reality gaming: Users can place virtual objects in their real-world environment to interact with them in games.
  • Interior design: Users can virtually place furniture or decor items in their living space to see how they would look before making a purchase.
  • Navigation and wayfinding: Virtual markers or signs can be placed in the environment to provide directions or information to users.

Problems solved by this technology:

  • Accurate placement: The process ensures that virtual objects are placed precisely in the desired location in the environment, based on the device's movement.
  • Real-time updates: The view of the environment is updated in real-time as the device moves, allowing for a seamless and immersive experience.
  • User-friendly interaction: The process allows users to easily place virtual objects through simple input commands, enhancing the usability of the technology.

Benefits of this technology:

  • Enhanced user experience: Users can interact with virtual objects in their real-world environment, creating a more immersive and engaging experience.
  • Improved decision-making: The ability to virtually place objects in an environment can help users make informed decisions before committing to physical changes or purchases.
  • Increased convenience: Users can easily place virtual objects without the need for complex tools or equipment, making the process more accessible and convenient.


Original Abstract Submitted

An example process for placing virtual objects in an environment includes: displaying a first view of the environment, the first view including a virtual object displayed at a first location on a first surface of the environment, the first location corresponding to a current location of the electronic device; detecting movement of the electronic device from the current location to an updated location; in accordance with detecting the movement from the current location to the updated location: displaying a second view of the environment, the second view including the virtual object displayed at a second location on the first surface of the environment, the second location corresponding to the updated location; and receiving user input to place the virtual object; and in response to receiving the user input, placing the virtual object at the second location.