18222235. ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

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ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Sanghun Lee of Suwon-si (KR)

Jaewon Bang of Suwon-si (KR)

Donghyun Yeom of Suwon-si (KR)

Moonsoo Chang of Suwon-si (KR)

ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 18222235 titled 'ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION

Simplified Explanation

The abstract describes a patent application related to a wearable device that can display visual objects based on sensor data and adjust the camera state for recording media. The device can also identify changes in location and capture media accordingly, enhancing interconnectivity between real-world and virtual objects in a metaverse service.

  • The processor of the wearable device displays visual objects based on sensor data.
  • The camera state is adjusted for recording media when a visual object is selected.
  • Changes in location trigger the device to capture media based on the camera state.
  • The technology enhances interconnectivity between real-world and virtual objects in a metaverse service.
  • The metaverse service can be provided over 5G and/or 6G communication systems.

Potential Applications

The technology described in the patent application could have potential applications in various fields such as:

  • Augmented reality
  • Virtual reality
  • Gaming
  • Social media
  • Remote collaboration

Problems Solved

The technology addresses the following problems:

  • Seamless integration of real-world and virtual objects
  • Efficient media recording based on location changes
  • Enhanced user experience in metaverse environments

Benefits

The technology offers the following benefits:

  • Improved interactivity between real and virtual worlds
  • Enhanced media capture capabilities
  • Seamless integration of wearable devices in metaverse services

Potential Commercial Applications

The technology could be commercially applied in:

  • Wearable technology industry
  • Entertainment industry
  • Communication and networking industry
  • Virtual event hosting platforms

Possible Prior Art

One possible prior art for this technology could be the development of augmented reality glasses that integrate real-world and virtual elements seamlessly.

Unanswered Questions

How does the technology handle privacy concerns related to recording media based on location changes?

The patent application does not provide specific details on privacy features or mechanisms to address concerns related to recording media in different locations.

What are the potential limitations of the technology in terms of processing power and battery life of the wearable device?

The abstract does not mention any information regarding the potential limitations of the technology in terms of processing power and battery life, which could be crucial factors for user experience and practicality.


Original Abstract Submitted

A processor of a wearable device may display, based on identifying a location in a first area based on data of a sensor, a visual object. The processor may be configured to adjust, based on an input indicating selection of the visual object, the state of the camera to a first state for recording media. The processor may be configured to identify whether the location of the wearable device moves to a second area in the first area. The processor may be configured to obtain, based on identifying that the location of the wearable device moves into the second area, media based on the camera of the first state. The present disclosure relates to a metaverse service for enhancing interconnectivity between a real-world object and a virtual object, and the metaverse service may be provided over a network based on 5generation (5G) and/or 6generation (6G) communication systems.