18104773. UNCONSTRAINED MULTIPLANE IMAGES simplified abstract (Apple Inc.)
Contents
- 1 UNCONSTRAINED MULTIPLANE IMAGES
UNCONSTRAINED MULTIPLANE IMAGES
Organization Name
Inventor(s)
Michael Stecklein of Round Rock TX (US)
Afshin Taghavi Nasrabadi of Santa Clara CA (US)
Maneli Noorkami of Menlo Park CA (US)
UNCONSTRAINED MULTIPLANE IMAGES - A simplified explanation of the abstract
This abstract first appeared for US patent application 18104773 titled 'UNCONSTRAINED MULTIPLANE IMAGES
Simplified Explanation
The patent application describes a method for determining a set of planes based on the vertices of a three-dimensional scene, independent of any specific orientation with respect to a reference viewpoint. The vertices are associated with the set of planes, and textures are assigned to the planes based on the associated vertices.
- The method involves determining planes based on vertices of a 3D scene.
- The orientation of the planes is independent of a reference viewpoint.
- Textures are assigned to the planes based on the associated vertices.
Potential Applications
This technology could be applied in:
- 3D modeling and rendering software
- Virtual reality and augmented reality applications
- Computer-aided design (CAD) tools
Problems Solved
This innovation addresses the following issues:
- Simplifying the process of assigning textures to 3D objects
- Improving the accuracy of plane determination in complex scenes
Benefits
The benefits of this technology include:
- Streamlining the creation of 3D scenes
- Enhancing the realism of virtual environments
- Increasing efficiency in 3D design workflows
Potential Commercial Applications
The technology could be commercially utilized in:
- Gaming industry for realistic graphics
- Architectural visualization software
- Animation studios for creating lifelike animations
Possible Prior Art
One possible prior art could be the use of vertex-based texture mapping in 3D graphics software.
Unanswered Questions
How does this method handle concave shapes in the 3D scene?
The patent application does not specifically address how concave shapes are handled in the determination of planes based on vertices.
What is the computational complexity of this method compared to existing techniques?
The patent application does not provide information on the computational complexity of this method in relation to other techniques for determining planes in 3D scenes.
Original Abstract Submitted
A set of planes is determined based on the vertices of a three-dimensional scene. The set of planes is determined independent of any particular orientation with respect to a reference viewpoint of the three-dimensional scene. The vertices are associated with the set of planes and respective textures are associated with the set of planes based on the associated vertices.