17989193. ELECTRONIC DEVICE AND METHOD FOR ANCHORING OF AUGMENTED REALITY OBJECT simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

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ELECTRONIC DEVICE AND METHOD FOR ANCHORING OF AUGMENTED REALITY OBJECT

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Minjin Rho of Suwon-si (KR)

Doil Kwon of Suwon-si (KR)

Jaeyong Lee of Suwon-si (KR)

Insun Han of Suwon-si (KR)

ELECTRONIC DEVICE AND METHOD FOR ANCHORING OF AUGMENTED REALITY OBJECT - A simplified explanation of the abstract

This abstract first appeared for US patent application 17989193 titled 'ELECTRONIC DEVICE AND METHOD FOR ANCHORING OF AUGMENTED REALITY OBJECT

Simplified Explanation

The patent application describes an electronic device and method for anchoring augmented reality objects. The device includes a memory, display, and processor. The processor controls the display to show augmented reality objects in an augmented reality space. It obtains anchoring attribute information for the objects and identifies the type of content anchored to the objects based on user motion. The display then shows a visual effect representing the anchoring type.

  • Electronic device and method for anchoring augmented reality objects
  • Device includes memory, display, and processor
  • Processor controls display to show augmented reality objects
  • Obtains anchoring attribute information for the objects
  • Identifies content type anchored to objects based on user motion
  • Display shows visual effect representing the anchoring type

Potential Applications

  • Gaming: Augmented reality games can use this technology to anchor virtual objects to real-world locations, enhancing the gaming experience.
  • Navigation: Augmented reality navigation apps can anchor directions and points of interest to real-world objects, making it easier for users to navigate.
  • Education: Augmented reality educational apps can anchor virtual learning materials to physical objects, providing interactive and immersive learning experiences.

Problems Solved

  • Lack of visual representation: This technology solves the problem of not having a visual representation of the type of content anchored to augmented reality objects, making it easier for users to understand and interact with the objects.
  • User motion-based identification: By identifying the type of content anchored to objects based on user motion, this technology improves the accuracy and efficiency of content recognition in augmented reality.

Benefits

  • Enhanced user experience: The visual effects representing the anchoring type provide a more immersive and engaging augmented reality experience for users.
  • Improved content recognition: By analyzing user motion, this technology improves the accuracy of identifying the type of content anchored to augmented reality objects.
  • Versatile applications: This technology can be applied in various fields such as gaming, navigation, and education, expanding the possibilities of augmented reality technology.


Original Abstract Submitted

An electronic device and a method for anchoring an augmented reality object are provided. The electronic device includes a memory, a display and at least one processor operatively connected with the memory and the display. The at least one processor may be configured to control the display to display at least one augmented reality object on an augmented reality space, obtain anchoring attribute information designated to the at least one augmented reality object, identify an anchoring type of content anchored to the at least one augmented reality object according to a user's motion based on the anchoring attribute information, and control the display to display a visual effect representing the anchoring type to the content.