17963947. TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY simplified abstract (Meta Platforms Technologies, LLC)

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TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Sean Mccracken

Saransh Solanki of Seattle WA (US)

TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 17963947 titled 'TECHNOLOGY FOR REPLICATING AND/OR CONTROLLING OBJECTS IN EXTENDED REALITY

Simplified Explanation

The technology described in the abstract is focused on enhancing experiences in an extended reality environment by allowing for fine-tuned interactions beyond arm's length distance. This is achieved through methods and devices that generate and control representations of objects in the extended reality environment.

  • Methods and devices are used to create copies of object representations in an extended reality environment.
  • These copies can be controlled according to a specific schema.
  • The control of these copies can take place at a location beyond arm's length distance from the user or controller of the device in the extended reality environment.

Potential Applications

The technology can be applied in various fields such as:

  • Virtual reality gaming
  • Architectural design and visualization
  • Medical training simulations

Problems Solved

This technology addresses issues such as:

  • Limited interaction capabilities in extended reality environments
  • Difficulty in controlling objects beyond arm's length distance
  • Lack of fine-tuned interactions in virtual environments

Benefits

The benefits of this technology include:

  • Enhanced user experiences in extended reality environments
  • Improved control and manipulation of virtual objects
  • Increased immersion and realism in virtual simulations

Potential Commercial Applications

This technology could be utilized in industries like:

  • Entertainment and gaming
  • Education and training
  • Healthcare and medical simulations

Possible Prior Art

One possible prior art could be the development of motion controllers for virtual reality systems, which allow users to interact with virtual objects in a more intuitive way.

Unanswered Questions

How does this technology compare to existing extended reality systems in terms of user interaction and control?

This article does not provide a direct comparison between this technology and existing extended reality systems in terms of user interaction and control. It would be beneficial to understand the specific advantages and limitations of this innovation in comparison to current solutions.

What are the potential limitations or challenges in implementing this technology on a larger scale?

The article does not address the potential limitations or challenges in implementing this technology on a larger scale. It would be important to explore factors such as cost, compatibility with existing systems, and user adoption barriers to assess the feasibility of widespread adoption.


Original Abstract Submitted

A technology to have better experiences, e.g., beyond-arm's-length experiences, with fine-tuned interactions in an extended-reality environment can include methods, extended-reality-compatible devices, and/or systems configured to generate, e.g., via an extended-reality-compatible device, a copy of a representation of an object in an extended-reality environment, to initiate control of the copy of the representation of the object according to a schema; and to control the copy of the representation of the object at a first location in the extended-reality environment, e.g., the first location including a location beyond-arm's-length distance from a second location in the extended-reality environment, the second location being a location of an avatar or representation of a user and/or a controller of the extended-reality-compatible device.