17960741. DEEP APERTURE simplified abstract (Microsoft Technology Licensing, LLC)

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DEEP APERTURE

Organization Name

Microsoft Technology Licensing, LLC

Inventor(s)

Benjamin Franklin Cutler of Seattle WA (US)

Weiwei Yang of Redmond WA (US)

Spencer Fowers of Redmond WA (US)

DEEP APERTURE - A simplified explanation of the abstract

This abstract first appeared for US patent application 17960741 titled 'DEEP APERTURE

Simplified Explanation

The techniques disclosed in this patent application provide a realistic and immersive experience for videoconference participants without the need for wearable technology. By creating a spatially correct stereoscopic view of a remote scene for each local participant, the sense of physical presence is enhanced, allowing for direct eye contact, clear communication of emotional state, and a shared visual and audio experience across locations.

  • Realistic and inclusive sense of physical presence for videoconference participants
  • Immersive experience without the need for wearable technology
  • Spatially correct stereoscopic view of remote scene for each local participant
  • Enhanced sense of physical presence through direct eye contact and clear communication of emotional state
  • Shared visual and audio experience across locations

Potential Applications

This technology could be applied in various industries such as remote collaboration, virtual meetings, telemedicine, virtual events, and remote training.

Problems Solved

This technology solves the problem of creating a realistic and immersive experience for videoconference participants, enhancing communication and collaboration in remote settings.

Benefits

The benefits of this technology include improved communication, enhanced collaboration, increased engagement, and a more realistic sense of physical presence during videoconferences.

Potential Commercial Applications

Potential commercial applications of this technology include videoconferencing software, virtual meeting platforms, telemedicine solutions, virtual event platforms, and remote training tools.

Possible Prior Art

Prior art in this field may include virtual reality systems, augmented reality applications, and immersive telepresence technologies that aim to enhance remote communication and collaboration experiences.

Unanswered Questions

How does this technology compare to existing virtual meeting platforms in terms of user experience and functionality?

This article does not provide a direct comparison between this technology and existing virtual meeting platforms in terms of user experience and functionality.

What are the potential limitations or challenges of implementing this technology in real-world settings?

This article does not address the potential limitations or challenges of implementing this technology in real-world settings.


Original Abstract Submitted

The techniques disclosed herein enable a realistic, inclusive sense of physical presence for videoconference participants that is comparable to in-person communication. Multiple users are simultaneously provided with an immersive experience without the need for head-mounted displays or other wearable technology. Specifically, a real-time three-dimensional model of a scene at the remote end of the videoconference is received. At the same time, the location and perspective of each local participant is determined. Each local participant is then individually provided with a spatially correct stereoscopic view of the model. The sense of physical presence is created by changing what each local participant sees in response to a change in their perspective. The sense of physical presence is enhanced by enabling direct eye contact, clear communication of emotional state and other non-verbal cues, and a shared visual experience and audio ambience across locations.