17959374. Regional Adjustment of Render Rate simplified abstract (Intel Corporation)

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Regional Adjustment of Render Rate

Organization Name

Intel Corporation

Inventor(s)

Eric J. Asperheim of El Dorado Hills CA (US)

Subramaniam Maiyuran of Gold River CA (US)

Kiran C. Veernapu of Bangalore (IN)

Sanjeev S. Jahagirdar of Folsom CA (US)

Balaji Vembu of Folsom CA (US)

Devan Burke of Portland OR (US)

Philip R. Laws of Santa Clara CA (US)

Kamal Sinha of Rancho Cordova CA (US)

Abhishek R. Appu of El Dorado Hills CA (US)

Elmoustapha Ould-ahmed-vall of Chandler AZ (US)

Peter L. Doyle of El Dorado Hills CA (US)

Joydeep Ray of Folsom CA (US)

Travis T. Schluessler of Hillsboro OR (US)

John H. Feit of Folsom CA (US)

Nikos Kaburlasos of Lincoln CA (US)

Jacek Kwiatkowski of Santa Clara CA (US)

Altug Koker of El Dorado Hills CA (US)

Regional Adjustment of Render Rate - A simplified explanation of the abstract

This abstract first appeared for US patent application 17959374 titled 'Regional Adjustment of Render Rate

Simplified Explanation

The patent application describes a method to vary the render rate of a display screen based on the user's gaze, in order to save power and improve performance.

  • The display screen is divided into regions, such as quadrants.
  • Each region is rendered at a rate determined by the user's gaze.
  • The render rate is based on what the user is currently looking at, what they have looked at in the past, and what they are predicted to look at next.
  • Less focused areas are rendered at a lower rate to reduce power consumption.

Potential applications of this technology:

  • Mobile devices with limited battery life can conserve power by reducing the render rate in areas not currently being viewed by the user.
  • Virtual reality headsets can optimize performance by rendering the areas of the display screen that the user is looking at with higher detail and refresh rate.
  • Gaming consoles can improve graphics performance by allocating more resources to the regions of the screen that the user is focusing on.

Problems solved by this technology:

  • Power consumption: By reducing the render rate in areas not being viewed, the technology helps conserve power and extend battery life.
  • Performance optimization: By allocating resources based on the user's gaze, the technology improves the overall performance and visual experience.

Benefits of this technology:

  • Power savings: The ability to vary the render rate based on the user's gaze helps reduce power consumption, making devices more energy-efficient.
  • Improved performance: By allocating resources to the areas of the screen that the user is focusing on, the technology enhances performance and provides a better user experience.
  • Enhanced user experience: The technology ensures that the user's attention is focused on the most detailed and responsive areas of the display screen, improving immersion and interaction.


Original Abstract Submitted

In accordance with some embodiments, the render rate is varied across and/or up and down the display screen. This may be done based on where the user is looking in order to reduce power consumption and/or increase performance. Specifically the screen display is separated into regions, such as quadrants. Each of these regions is rendered at a rate determined by at least one of what the user is currently looking at, what the user has looked at in the past and/or what it is predicted that the user will look at next. Areas of less focus may be rendered at a lower rate, reducing power consumption in some embodiments.