17957838. SYSTEMS AND METHODS FOR DYNAMIC THEME SELECTION IN ELECTRONIC GAMING simplified abstract (Aristocrat Technologies, Inc.)
Contents
- 1 SYSTEMS AND METHODS FOR DYNAMIC THEME SELECTION IN ELECTRONIC GAMING
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SYSTEMS AND METHODS FOR DYNAMIC THEME SELECTION IN ELECTRONIC GAMING - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
SYSTEMS AND METHODS FOR DYNAMIC THEME SELECTION IN ELECTRONIC GAMING
Organization Name
Inventor(s)
Dinesh Dua of Alpharetta GA (US)
Daniel Marks of Decatur GA (US)
John Milliner, Iii of Alpharetta GA (US)
SYSTEMS AND METHODS FOR DYNAMIC THEME SELECTION IN ELECTRONIC GAMING - A simplified explanation of the abstract
This abstract first appeared for US patent application 17957838 titled 'SYSTEMS AND METHODS FOR DYNAMIC THEME SELECTION IN ELECTRONIC GAMING
Simplified Explanation
The abstract describes an electronic gaming system that allows for the display of an electronic game with different themes, receiving inputs associated with those themes, transmitting identifiers to a host component, and storing game outcomes for replay.
- Electronic gaming system with memory and processor
- Instructions stored in memory for processor to execute
- Display electronic game with different themes
- Receive inputs and transmit identifiers
- Store game outcomes for replay
Potential Applications
This technology could be applied in various gaming platforms, online casinos, and virtual reality gaming experiences.
Problems Solved
This technology solves the problem of providing interactive and engaging gaming experiences with multiple themes and the ability to store and replay game outcomes.
Benefits
The benefits of this technology include enhanced user engagement, personalized gaming experiences, and the ability to track and analyze game outcomes for improvement.
Potential Commercial Applications
Potential commercial applications of this technology include online gaming platforms, mobile gaming apps, and virtual reality gaming experiences.
Possible Prior Art
One possible prior art could be existing electronic gaming systems that offer themed games and the ability to store game outcomes for replay.
Unanswered Questions
How does this technology ensure data security and privacy for users?
This article does not address the specific measures taken by the electronic gaming system to protect user data and ensure privacy.
What are the system requirements for implementing this technology?
The article does not provide information on the hardware or software requirements needed to deploy this electronic gaming system.
Original Abstract Submitted
An electronic gaming system including a memory with instructions stored thereon and a processor in communication with the memory is described. The instructions, when executed by the processor, cause the processor to cause display of an electronic game with a first theme, receive an input associated with a second theme, and transmit an identifier associated with the second theme to a host component. The instructions also cause the processor to receive content associated with the second theme and cause display of the electronic game with the second theme. The instructions further cause the processor to cause a game outcome for the electronic game to be stored in a game log wherein upon generation of a replay of the game outcome the replay includes the at least one symbol, and cause display of the game outcome.