17957565. SPATIAL TEST OF BOUNDING VOLUMES FOR RASTERIZATION simplified abstract (ADVANCED MICRO DEVICES, INC.)
Contents
- 1 SPATIAL TEST OF BOUNDING VOLUMES FOR RASTERIZATION
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SPATIAL TEST OF BOUNDING VOLUMES FOR RASTERIZATION - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
SPATIAL TEST OF BOUNDING VOLUMES FOR RASTERIZATION
Organization Name
Inventor(s)
Christopher J. Brennan of Boxborough MA (US)
Matthaeus G. Chajdas of Munich (DE)
SPATIAL TEST OF BOUNDING VOLUMES FOR RASTERIZATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 17957565 titled 'SPATIAL TEST OF BOUNDING VOLUMES FOR RASTERIZATION
Simplified Explanation
The patent application describes a system that processes scene descriptions by generating a set of planes in the scene and a bounding volume representing a partition of the scene. A compute unit then performs a spatial test on the bounding volume to determine if it intersects with the planes in the scene, generating intersection data for rendering the scene.
- System for processing scene descriptions and generating intersection data
- Utilizes a set of planes and a bounding volume to represent the scene
- Compute unit performs spatial test to determine intersection with planes
- Intersection data used for rendering the scene
Potential Applications
This technology could be applied in various industries such as virtual reality, gaming, simulation, and computer-aided design for efficient rendering of complex scenes.
Problems Solved
1. Efficient processing of scene descriptions 2. Accurate determination of intersections between bounding volumes and planes in a scene
Benefits
1. Improved rendering performance 2. Enhanced visualization of scenes 3. Streamlined processing of complex scenes
Potential Commercial Applications
Optimizing rendering processes in virtual reality applications
Possible Prior Art
There may be prior art related to spatial partitioning techniques in computer graphics and rendering systems.
Unanswered Questions
How does this technology compare to existing rendering techniques?
This technology offers a more efficient way to process scene descriptions and determine intersections, potentially improving rendering performance and accuracy.
What impact could this technology have on the gaming industry?
This technology could lead to more realistic and immersive gaming experiences by enhancing scene rendering and visualization.
Original Abstract Submitted
In response to receiving a scene description, a processing system generates a set of planes in the scene and a bounding volume representing a partition of the scene. Using the set of planes in the scene, a compute unit of an accelerated processing unit performs a spatial test on the bounding volume to determine whether the bounding volume intersects one or more planes of the set of planes in the scene. Based on the spatial test, the compute unit generates intersection data indicating whether the bounding volume intersects one or more planes of the set of planes in the scene. The accelerated processing unit then uses the intersection data to render the scene.