17957477. GENERATING SECOND CHANCE OPPORTUNITIES TO RANDOMLY TRIGGER A BONUS GAME simplified abstract (Aristocrat Technologies, Inc.)

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GENERATING SECOND CHANCE OPPORTUNITIES TO RANDOMLY TRIGGER A BONUS GAME

Organization Name

Aristocrat Technologies, Inc.

Inventor(s)

Gary Penacho of Henderson NV (US)

Daniel Mirjavadi of Las Vegas NV (US)

Allon Englman of Las Vegas NV (US)

GENERATING SECOND CHANCE OPPORTUNITIES TO RANDOMLY TRIGGER A BONUS GAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 17957477 titled 'GENERATING SECOND CHANCE OPPORTUNITIES TO RANDOMLY TRIGGER A BONUS GAME

Simplified Explanation

The abstract describes an electronic gaming system that displays a base game outcome with a feature symbol and triggers a feature game based on certain conditions being met.

  • The gaming system includes a memory and a processor to execute instructions.
  • The processor displays a base game outcome with instances of a feature symbol in a play area.
  • The system checks if the number of feature symbol instances meets a condition to trigger a feature game.
  • If the condition is not met, the system checks if a random number generator outcome satisfies another condition to trigger the feature game.
  • The probability of satisfying the second condition is based on the number of feature symbol instances.
  • The processor initiates the feature game if the second condition is satisfied.

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      1. Potential Applications of this Technology

- Online casino gaming platforms - Mobile gaming applications

      1. Problems Solved by this Technology

- Enhancing user engagement in gaming - Providing additional gameplay features

      1. Benefits of this Technology

- Increased excitement and variety in gaming experiences - Potential for higher player retention and satisfaction

      1. Potential Commercial Applications of this Technology
        1. Optimizing Player Engagement in Online Casino Games
      1. Possible Prior Art

No prior art is known at this time.

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      1. Unanswered Questions
        1. How does the system handle multiple feature symbols in the play area?

The abstract does not specify how the system differentiates between multiple instances of different feature symbols in the play area.

        1. What types of feature games can be triggered by the system?

The abstract does not provide details on the specific types of feature games that can be initiated by the gaming system.


Original Abstract Submitted

An electronic gaming system includes a memory and a processor configured to execute instructions stored in the memory. The instructions, when executed, cause the processor to cause display of a base game outcome within a first play area including a number of instances of a feature symbol, and to determine that the number of instances of the feature symbol displayed in the first play area does not satisfy a first condition to trigger a feature game. The instructions, when executed, also cause the processor to determine that a second condition to trigger the feature game is satisfied by at least one random number generator outcome, wherein a probability that the second condition is satisfied corresponds to the number of instances of the feature symbol in the first play area. The instructions, when executed, also cause the processor to initiate the feature game in response to the second condition being satisfied.