17956567. DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING simplified abstract (ADVANCED MICRO DEVICES, INC.)

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DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING

Organization Name

ADVANCED MICRO DEVICES, INC.

Inventor(s)

David William John Pankratz of Markham (CA)

Konstantin I. Shkurko of Oviedo FL (US)

DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING - A simplified explanation of the abstract

This abstract first appeared for US patent application 17956567 titled 'DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING

Simplified Explanation

The patent application describes devices and methods for node traversal for ray tracing, involving casting rays in a space with geometric shapes represented by objects, traversing an accelerated hierarchy structure to efficiently identify intersections, and selecting starting nodes for traversal based on these intersections.

  • Efficient ray tracing method using accelerated hierarchy structures
  • Casting rays to identify intersections with geometric shapes
  • Traversing hierarchy structure to optimize ray tracing process
  • Selecting starting nodes for traversal based on intersection locations and identifiers

Potential Applications

This technology can be applied in various fields such as computer graphics, virtual reality, gaming, and simulation software where realistic rendering of 3D scenes is required.

Problems Solved

1. Speeding up the ray tracing process by efficiently traversing hierarchy structures 2. Improving accuracy in identifying intersections between rays and geometric shapes

Benefits

1. Faster rendering of complex 3D scenes 2. Enhanced visual quality in graphics applications 3. Optimized use of computational resources

Potential Commercial Applications

"Optimizing Ray Tracing for Realistic 3D Rendering in Gaming and Virtual Reality Applications"

Possible Prior Art

One example of prior art in this field is the use of bounding volume hierarchies (BVH) in ray tracing algorithms to accelerate the intersection testing process. BVH structures have been widely used in computer graphics for efficient ray tracing.

Unanswered Questions

How does this technology compare to existing methods in terms of speed and accuracy?

The article does not provide a direct comparison with other existing methods in terms of performance metrics such as speed and accuracy.

What are the specific geometric shapes that can be efficiently handled by this technology?

The article does not specify the types of geometric shapes that can be effectively processed using this ray tracing method.


Original Abstract Submitted

Devices and methods for node traversal for ray tracing are provided, which comprise casting a first ray in a space comprising objects represented by geometric shapes, traversing, for the first ray, at least one first node of an accelerated hierarchy structure representing an approximate volume of a group of the geometric shapes and a second node representing a volume of one of the geometric shapes, casting a second ray in the space, selecting, for the second ray, a starting node of traversal based on locations of intersection of the first ray and the second ray and an identifier which identifies one or more nodes intersected by the first ray and traversing, for the second ray, the accelerated hierarchy structure beginning at the starting node of traversal.