17950795. Devices, Methods, and Graphical User Interfaces for Displaying Shadow and Light Effects in Three-Dimensional Environments simplified abstract (Apple Inc.)

From WikiPatents
Jump to navigation Jump to search

Devices, Methods, and Graphical User Interfaces for Displaying Shadow and Light Effects in Three-Dimensional Environments

Organization Name

Apple Inc.

Inventor(s)

James M. Dessero of Morgan Hill CA (US)

Miquel Rodriguez Estany of San Francisco CA (US)

Benjamin Hylak of San Francisco CA (US)

Devices, Methods, and Graphical User Interfaces for Displaying Shadow and Light Effects in Three-Dimensional Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 17950795 titled 'Devices, Methods, and Graphical User Interfaces for Displaying Shadow and Light Effects in Three-Dimensional Environments

Simplified Explanation

The patent application describes a computer system that displays a computer-generated object in a three-dimensional environment and detects when a user's attention is focused on the object. In response, the system displays a virtual shadow for the object with a first appearance, including specific visual properties. When the user's attention shifts away from the object, the system changes the appearance of the shadow while maintaining the object's pose in the environment.

  • Computer system displays computer-generated object in 3D environment
  • Detects user's attention on the object
  • Displays virtual shadow with specific visual properties
  • Changes shadow appearance when user's attention shifts
  • Maintains object's pose in the environment

Potential Applications

This technology could be applied in virtual reality experiences, gaming, interactive displays, and augmented reality applications.

Problems Solved

This technology helps enhance user engagement and interaction with computer-generated objects in a three-dimensional environment.

Benefits

The system provides a more immersive and dynamic user experience by adjusting the appearance of virtual shadows based on user attention.

Potential Commercial Applications

"Enhancing User Engagement through Dynamic Virtual Shadows in 3D Environments"

Possible Prior Art

There may be prior art related to interactive displays and virtual reality systems that incorporate dynamic elements based on user interaction.

Unanswered Questions

How does the system determine the specific visual properties of the virtual shadow?

The abstract does not provide details on the specific algorithms or methods used to determine the visual properties of the virtual shadow.

What hardware requirements are needed to implement this technology effectively?

The abstract does not mention the hardware specifications or requirements necessary for the computer system to display and manipulate virtual shadows in a three-dimensional environment.


Original Abstract Submitted

A computer system displays, in a three-dimensional environment, a computer-generated object; detects that a user's attention is directed to the object; and in response, displays a virtual shadow for the object with a first appearance, including displaying the shadow with a first value for a first visual property, while maintaining a pose of the object relative to the three-dimensional environment. While continuing to display the object in the three-dimensional environment, the computer system detects that the user's attention has ceased to be directed to the object; and in response, displays the shadow for the object with a second appearance that is different from the first appearance, while maintaining the pose of the object relative to the three-dimensional environment. Displaying the shadow for the object with the second appearance includes displaying the shadow with a second value for the first visual property. The second value is different from the first value.