17949842. FIELD OF VISION AUDIO CONTROL FOR PHYSICAL OR MIX OF PHYSICAL AND EXTENDED REALITY MEDIA DISPLAYS IN A SPATIALLY MAPPED SPACE simplified abstract (Rovi Guides, Inc.)

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FIELD OF VISION AUDIO CONTROL FOR PHYSICAL OR MIX OF PHYSICAL AND EXTENDED REALITY MEDIA DISPLAYS IN A SPATIALLY MAPPED SPACE

Organization Name

Rovi Guides, Inc.

Inventor(s)

Christopher Phillips of Hartwell GA (US)

FIELD OF VISION AUDIO CONTROL FOR PHYSICAL OR MIX OF PHYSICAL AND EXTENDED REALITY MEDIA DISPLAYS IN A SPATIALLY MAPPED SPACE - A simplified explanation of the abstract

This abstract first appeared for US patent application 17949842 titled 'FIELD OF VISION AUDIO CONTROL FOR PHYSICAL OR MIX OF PHYSICAL AND EXTENDED REALITY MEDIA DISPLAYS IN A SPATIALLY MAPPED SPACE

Simplified Explanation

The patent application describes systems and methods for controlling the volume of content displayed on displays, such as physical and extended reality displays, based on the pose of an extended reality (XR) headset or the gaze therefrom. Here are some key points from the abstract:

  • Spatially map displays and audio devices for outputting content.
  • Monitor 6DOF of the XR headset worn by the user.
  • Determine a field of view (FOV) from the XR headset and displays.
  • Control display volume based on the pose or gaze of the user.
  • Increase volume of displays within a threshold angle of the gaze.
  • Minimize, mute, or display content as closed captioning on other displays.

Potential Applications

This technology could be applied in various industries such as entertainment, gaming, virtual reality training, and augmented reality experiences.

Problems Solved

This technology solves the problem of users being overwhelmed by multiple displays showing content simultaneously, allowing for a more immersive and focused experience.

Benefits

The benefits of this technology include a more personalized and interactive viewing experience, improved user engagement, and enhanced control over the content being displayed.

Potential Commercial Applications

Potential commercial applications of this technology include XR gaming systems, virtual reality training programs, interactive museum exhibits, and immersive entertainment experiences.

Possible Prior Art

One possible prior art for this technology could be existing systems that track user gaze or pose to control content, but the specific application to controlling display volume based on these factors may be novel.

Unanswered Questions

How does this technology handle multiple users wearing XR headsets in the same space?

This article does not address how the system would differentiate between multiple users wearing XR headsets and adjust display volume accordingly.

What kind of sensors are used in the XR headset to monitor the user's pose and gaze?

The article does not specify the type of sensors used in the XR headset to monitor the user's pose and gaze, leaving room for further exploration into the technical aspects of the technology.


Original Abstract Submitted

Systems and methods for controlling the volume of content displayed on displays, such as physical and extended reality displays, based on the pose of an extended reality (XR) headset, or the gaze therefrom, are disclosed. The methods spatially map displays and audio devices on which the content is to be outputted. The methods also monitor 6DOF of the XR headset worn by the user to consume the displayed content. Based on a user's current pose or gaze, the methods determine a field of view (FOV) from the XR headset and the displays that fall within the FOV. The volume of the displays is controlled based on the where the display is located relative to the pose or gaze. The volume of a display that is within a threshold angle of the gaze is increased and volume of other displays is minimized, muted, and/or the content is displayed as closed captioning.