17946193. REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING simplified abstract (NVIDIA Corporation)

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REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING

Organization Name

NVIDIA Corporation

Inventor(s)

Gregory Muthler of Chapel Hill NC (US)

John Burgess of Austin TX (US)

Magnus Andersson of Lund (SE)

Ian Kwong of Santa Clara CA (US)

Edward Biddulph of Helsinki (FI)

REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING - A simplified explanation of the abstract

This abstract first appeared for US patent application 17946193 titled 'REDUCING FALSE POSITIVE RAY TRAVERSAL USING POINT DEGENERATE CULLING

Simplified Explanation

The abstract of the patent application describes techniques for reducing false positive ray intersections in a ray tracing hardware accelerator for traversing a hierarchical acceleration structure.

  • Selectively performing a secondary higher precision intersection test for a bounding volume
  • Identifying and culling bounding volumes that degenerate to a point
  • Parametrically clipping rays that exceed certain configured distance thresholds

Potential Applications

This technology could be applied in various fields such as computer graphics, virtual reality, augmented reality, and gaming for faster and more accurate rendering of complex scenes.

Problems Solved

1. Reduction of false positive ray intersections in ray tracing hardware accelerators 2. Improved efficiency and accuracy in traversing hierarchical acceleration structures

Benefits

1. Enhanced performance in ray tracing applications 2. Reduction of computational overhead 3. Improved visual quality in rendered images

Potential Commercial Applications

Optimizing ray tracing processes in video games, virtual reality simulations, architectural visualization software, and other applications requiring realistic rendering.

Possible Prior Art

One possible prior art could be the use of bounding volume hierarchies in ray tracing algorithms to improve efficiency and reduce computational complexity.

Unanswered Questions

How does this technology compare to existing methods for reducing false positive ray intersections in ray tracing hardware accelerators?

This article does not provide a direct comparison to existing methods for reducing false positive ray intersections. It would be beneficial to have a detailed analysis of the advantages and disadvantages of this new technique compared to traditional approaches.

What are the potential limitations or challenges in implementing these techniques in real-world applications?

The article does not address any potential limitations or challenges that may arise when implementing these techniques in practical scenarios. It would be helpful to understand any constraints or drawbacks that could affect the adoption of this technology.


Original Abstract Submitted

Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.