17946093. REDUCING FALSE POSITIVE RAY TRAVERSAL IN A BOUNDING VOLUME HIERARCHY simplified abstract (NVIDIA Corporation)
Contents
- 1 REDUCING FALSE POSITIVE RAY TRAVERSAL IN A BOUNDING VOLUME HIERARCHY
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 REDUCING FALSE POSITIVE RAY TRAVERSAL IN A BOUNDING VOLUME HIERARCHY - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.9.1 Unanswered Questions
- 1.9.2 How does this technology compare to existing methods for reducing false positive ray intersections in ray tracing hardware accelerators?
- 1.9.3 What impact could the reduction of false positive ray intersections have on the overall performance and efficiency of ray tracing hardware accelerators?
- 1.10 Original Abstract Submitted
REDUCING FALSE POSITIVE RAY TRAVERSAL IN A BOUNDING VOLUME HIERARCHY
Organization Name
Inventor(s)
Gregory Muthler of Chapel Hill NC (US)
John Burgess of Austin TX (US)
Ian Kwong of Santa Clara CA (US)
Edward Biddulph of Helsinki (FI)
REDUCING FALSE POSITIVE RAY TRAVERSAL IN A BOUNDING VOLUME HIERARCHY - A simplified explanation of the abstract
This abstract first appeared for US patent application 17946093 titled 'REDUCING FALSE POSITIVE RAY TRAVERSAL IN A BOUNDING VOLUME HIERARCHY
Simplified Explanation
The techniques disclosed in the abstract of the patent application aim to reduce false positive ray intersections in a ray tracing hardware accelerator for traversing a hierarchical acceleration structure.
- Selectively performing a secondary higher precision intersection test for a bounding volume
- Identifying and culling bounding volumes that degenerate to a point
- Parametrically clipping rays that exceed certain configured distance thresholds
Potential Applications
The technology could be applied in various fields such as computer graphics, virtual reality, augmented reality, and gaming industries.
Problems Solved
The technology addresses the issue of false positive ray intersections in ray tracing, which can lead to inaccuracies in rendering and increased computational costs.
Benefits
The benefits of this technology include improved rendering accuracy, reduced computational overhead, and enhanced performance of ray tracing hardware accelerators.
Potential Commercial Applications
Potential commercial applications of this technology include high-end graphics cards, virtual reality headsets, gaming consoles, and other devices requiring advanced ray tracing capabilities.
Possible Prior Art
One possible prior art could be techniques for ray tracing acceleration structures that focus on optimizing traversal efficiency and reducing false intersections.
Unanswered Questions
How does this technology compare to existing methods for reducing false positive ray intersections in ray tracing hardware accelerators?
The article does not provide a direct comparison with existing methods for reducing false positive ray intersections. It would be helpful to understand the specific advantages and limitations of the disclosed techniques in comparison to other approaches.
What impact could the reduction of false positive ray intersections have on the overall performance and efficiency of ray tracing hardware accelerators?
While the benefits of reducing false positive ray intersections are mentioned, the article does not delve into the potential impact on the overall performance and efficiency of ray tracing hardware accelerators. Further information on this aspect would provide a clearer picture of the significance of the disclosed techniques.
Original Abstract Submitted
Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.