17936521. Mapping a Real-World Room for A Shared Artificial Reality Environment simplified abstract (Meta Platforms Technologies, LLC)

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Mapping a Real-World Room for A Shared Artificial Reality Environment

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Björn Wanbo of London (GB)

Michael James Lebeau of Amsterdam (NL)

William Arthur Hugh Steptoe of London (GB)

Jonathan Mallinson of Wrecsam (GB)

Steven James Wilson of Seattle WA (US)

Vasanth Kumar Rajendran of London (GB)

Vasyl Baran of London (GB)

Mapping a Real-World Room for A Shared Artificial Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 17936521 titled 'Mapping a Real-World Room for A Shared Artificial Reality Environment

Simplified Explanation

A room manager can generate mappings for a real-world room that support a shared XR environment. The room manager can generate XR object definitions based on information received about the real-world room, objects, and surfaces. Implementations generate previews of the shared XR environment, such as a local preview and a remote preview.

  • Real-world room mapping for shared XR environment
  • XR object definitions based on real-world information
  • Previews of shared XR environment

Potential Applications

This technology can be applied in various industries and scenarios, such as:

  • Virtual meetings and collaboration
  • Virtual training and simulations
  • Virtual events and exhibitions

Problems Solved

This technology helps solve the following problems:

  • Enhancing user experience in shared XR environments
  • Improving spatial awareness and interaction in virtual spaces
  • Facilitating seamless integration of real-world objects into XR environments

Benefits

The benefits of this technology include:

  • Increased immersion and realism in XR experiences
  • Enhanced communication and collaboration in virtual environments
  • Improved efficiency and productivity in virtual workflows

Potential Commercial Applications

Potential commercial applications of this technology include:

  • XR software development companies
  • Virtual event hosting platforms
  • Training and simulation providers

Possible Prior Art

One possible prior art in this field is the use of augmented reality (AR) for mapping real-world objects and environments in virtual spaces. Companies like Microsoft and Magic Leap have developed AR technologies that enable users to interact with digital content overlaid on the real world.

Unanswered Questions

How does this technology handle dynamic changes in the real-world environment during a shared XR experience?

Dynamic changes in the real-world environment, such as moving objects or changing lighting conditions, may pose challenges for maintaining accurate mappings in the shared XR environment. Further research and development may be needed to address this issue.

What are the privacy and security implications of sharing real-world room mappings in a shared XR environment?

Sharing real-world room mappings in a shared XR environment may raise concerns about privacy and security, especially if sensitive information or personal data is involved. Implementing robust data protection measures and user consent mechanisms could help mitigate these risks.


Original Abstract Submitted

A room manager can generate mappings for a real-world room that support a shared XR environment. For example, the real-world room can include real-world objects and surfaces, such as a table(s), chair(s), wall(s), door(s), window(s), etc. The room manager can generate XR object definitions based on information received about the real-world room, object(s), and surface(s). For example, the room manager can implement a flow that guides a user equipped with an XR system to provide information for the XR object definitions, such as real-world surfaces that map to the XR object(s), borders (e.g., measured using a component of the XR system), such as borders on real-world surfaces, semantic information (e.g., number of seat assignments at an XR table, size of XR objects, etc.), and other suitable information. Implementations generate previews of the shared XR environment, such as a local preview and a remote preview.