17918712. VIRTUAL DUAL QUEUE CORE STATELESS ACTIVE QUEUE MANAGEMENT (AGM) FOR COMMUNICATION NETWORKS simplified abstract (Telefonaktiebolaget LM Ericsson (publ))

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VIRTUAL DUAL QUEUE CORE STATELESS ACTIVE QUEUE MANAGEMENT (AGM) FOR COMMUNICATION NETWORKS

Organization Name

Telefonaktiebolaget LM Ericsson (publ)

Inventor(s)

[[:Category:Szilveszter N�das of Budapest (HU)|Szilveszter N�das of Budapest (HU)]][[Category:Szilveszter N�das of Budapest (HU)]]

Ferenc Fejes of Budapest (HU)

Sandor Laki of Budapest (HU)

Gergö Gombos of Budapest (HU)

VIRTUAL DUAL QUEUE CORE STATELESS ACTIVE QUEUE MANAGEMENT (AGM) FOR COMMUNICATION NETWORKS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17918712 titled 'VIRTUAL DUAL QUEUE CORE STATELESS ACTIVE QUEUE MANAGEMENT (AGM) FOR COMMUNICATION NETWORKS

Simplified Explanation

The abstract describes a method for handling data packets in a communication network. Here are the key points:

  • The method involves storing received data packets in physical queues based on their latency characteristics.
  • There are at least two physical queues - one for low latency data packets and another for high latency data packets.
  • Each data packet is stored in a physical queue based on its associated delay characteristic.
  • Information records associated with the data packets are stored in virtual queues.
  • Information for data packets in the high latency physical queue is stored in a second virtual queue, while information for data packets in the low latency physical queue is stored in both the first and second virtual queues.
  • Data packets are served from the physical queues using Congestion Threshold Values (CTVs).
  • There are at least two CTVs - one applicable to data packets in the low latency physical queue and both applicable to data packets in both the low latency and high latency physical queues.
  • The CTVs are used for dropping or marking packets based on their associated information.

Potential applications of this technology:

  • This method can be applied in various communication networks, such as telecommunications networks, computer networks, and the internet.
  • It can be used in systems that require efficient handling of data packets with different latency requirements, such as real-time applications, video streaming, and online gaming.

Problems solved by this technology:

  • The method addresses the challenge of efficiently handling data packets with different latency requirements in a communication network.
  • It provides a mechanism to prioritize and manage data packets based on their latency characteristics, ensuring that low latency packets are processed quickly while high latency packets are handled appropriately.

Benefits of this technology:

  • The method allows for better management of data packets in a communication network, leading to improved overall network performance.
  • It enables the efficient handling of different types of data packets, ensuring that low latency packets are given priority while still managing high latency packets effectively.
  • By using different physical and virtual queues, as well as Congestion Threshold Values, the method provides flexibility in handling data packets based on their specific requirements.


Original Abstract Submitted

A method for handling data packets by a communication node in a communication network, the method comprising storing received data packets in at least two physical queues, wherein a first of said at least two physical queues is associated with low latency data packets and a second of said at least two physical queues is associated with high latency data packets, wherein each data packet is stored in one of the at least two physical queues based on a delay characteristic associated with the data packet, for each received data packet, storing an associated information record in at least two virtual queues, VQs, wherein associated information for data packets stored in said high latency physical queue is stored in a second of said at least two virtual queues and wherein associated information for data packets stored in said low latency physical queue is stored in both said first and second of said at least two virtual queues, serving data packets from the at least two physical queues, using at least two Congestion Threshold Values, CTVs, wherein a first of said at least two CTVs is applicable to data packets in said low latency physical queue and wherein both said first and second of said at least two CTVs are applicable to data packets in said low latency physical queue and data packets in said high latency physical queue, wherein said at least two CTVs are used for at least one of dropping and marking packets based on their associated information.