17817815. RUNTIME MECHANISM TO OPTIMIZE SHADER EXECUTION FLOW simplified abstract (QUALCOMM Incorporated)

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RUNTIME MECHANISM TO OPTIMIZE SHADER EXECUTION FLOW

Organization Name

QUALCOMM Incorporated

Inventor(s)

Yun Du of San Diego CA (US)

Eric Demers of San Diego CA (US)

Andrew Evan Gruber of Arlington MA (US)

Chun Yu of Rancho Santa Fe CA (US)

Baoguang Yang of Fremont CA (US)

Chihong Zhang of San Diego CA (US)

Yuehai Du of San Diego CA (US)

Avinash Seetharamaiah of San Diego CA (US)

Jonnala Gadda Nagendra Kumar of San Diego CA (US)

Gang Zhong of San Diego CA (US)

Zilin Ying of San Diego CA (US)

Fei Wei of San Diego CA (US)

RUNTIME MECHANISM TO OPTIMIZE SHADER EXECUTION FLOW - A simplified explanation of the abstract

This abstract first appeared for US patent application 17817815 titled 'RUNTIME MECHANISM TO OPTIMIZE SHADER EXECUTION FLOW

Simplified Explanation

This disclosure relates to a system and method for optimizing the execution flow of shader operations in a graphics workload. The system includes a graphics processor that obtains instruction execution data associated with the graphics workload, which includes graphics data for a set of shader operations. The graphics processor configures at least one predication value based on the instruction execution data in the first iteration. In the second iteration, the graphics processor adjusts the execution flow of the graphics workload based on the configured predication value. It then executes or refrains from executing each shader operation in the set based on the adjusted execution flow.

  • The system optimizes the execution flow of shader operations in a graphics workload.
  • It obtains instruction execution data and graphics data for a set of shader operations.
  • It configures predication values based on the obtained data.
  • It adjusts the execution flow of the graphics workload based on the configured predication values.
  • It executes or refrains from executing each shader operation based on the adjusted execution flow.

Potential applications of this technology:

  • Graphics processing in gaming consoles and computers.
  • Real-time rendering in virtual reality and augmented reality applications.
  • Video editing and special effects rendering.
  • Scientific simulations and data visualization.

Problems solved by this technology:

  • Improves the efficiency and performance of graphics processing by optimizing the execution flow of shader operations.
  • Reduces unnecessary computations by selectively executing shader operations based on predication values.
  • Enhances the overall graphics rendering experience by minimizing latency and improving frame rates.

Benefits of this technology:

  • Faster and more efficient graphics processing, leading to improved performance in various applications.
  • Reduced power consumption and heat generation in graphics processors.
  • Enhanced visual quality and realism in graphics rendering.
  • Improved responsiveness and smoothness in interactive graphics applications.


Original Abstract Submitted

This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for runtime optimization of the shader execution flow. A graphics processor may obtain instruction execution data associated with a graphics workload, the instruction execution data including graphics data for a set of shader operations. The graphics processor may configure, at a first iteration, at least one predication value based on the instruction execution data including the graphics data for the set of shader operations. The graphics processor may adjust, at a second iteration, an execution flow of the graphics workload based on the configured at least one predication value, the execution flow of the graphics workload including the set of shader operations. The graphics processor may execute or refrain from executing, at the second iteration, each of the set of shader operations based on the adjusted execution flow of the graphics workload.