17808698. PROTECTION OF USER'S HEALTH FROM OVERINDULGENCE IN METAVERSE simplified abstract (QUALCOMM Incorporated)

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PROTECTION OF USER'S HEALTH FROM OVERINDULGENCE IN METAVERSE

Organization Name

QUALCOMM Incorporated

Inventor(s)

Sunwoo Park of Yongin-si (KR)

Justin Mcgloin of Los Altos CA (US)

HeeGyum Kim of Bucheon-si (KR)

Won-Seon Choi of Seoul City (KR)

PROTECTION OF USER'S HEALTH FROM OVERINDULGENCE IN METAVERSE - A simplified explanation of the abstract

This abstract first appeared for US patent application 17808698 titled 'PROTECTION OF USER'S HEALTH FROM OVERINDULGENCE IN METAVERSE

Simplified Explanation

The patent application describes innovative techniques and apparatuses for controlling the presentation of the metaverse, a virtual reality environment. These techniques aim to prevent users from overindulging in the metaverse by monitoring their biometrics such as oxygen saturation, heart rate, body temperature, and blood pressure. If the user's biometrics indicate compromised health due to excessive metaverse usage, the presentation of the metaverse (including visual, audio, and haptic outputs) can be altered to reduce their overindulgence.

  • The patent application focuses on controlling the presentation of the metaverse based on user biometrics.
  • Biometrics such as oxygen saturation, heart rate, body temperature, and blood pressure are monitored to assess the user's health status.
  • If the user's biometrics indicate compromised health due to excessive metaverse usage, the presentation of the metaverse can be altered.
  • The alterations may include reducing the intensity or duration of visual, audio, and haptic outputs in the metaverse.
  • The goal is to prevent users from overindulging in the metaverse and potentially harming their health.

Potential Applications

The technology described in the patent application has potential applications in various fields, including:

  • Virtual reality gaming: The techniques can be used to ensure that gamers do not overexert themselves or become too immersed in the virtual world, promoting a healthier gaming experience.
  • Virtual training and simulations: In professional training or simulation scenarios, the technology can prevent trainees from pushing themselves beyond safe limits, ensuring their well-being during the virtual exercises.
  • Therapeutic applications: The techniques can be utilized in therapeutic virtual reality experiences to monitor and control the level of immersion, ensuring the well-being of patients and preventing any adverse effects.
  • Virtual meetings and conferences: In virtual meeting environments, the technology can help prevent users from becoming overly absorbed in the virtual space, maintaining a balance between the virtual and real world.

Problems Solved

The technology presented in the patent application addresses several problems associated with metaverse usage, including:

  • Overindulgence and potential health risks: By monitoring user biometrics, the system can identify when a user's health is compromised due to excessive metaverse usage and take appropriate measures to reduce overindulgence, mitigating potential health risks.
  • Lack of self-awareness: Users may become so engrossed in the metaverse that they lose track of their physical well-being. The technology provides a mechanism to monitor and regulate the user's immersion level, ensuring they remain aware of their health status.
  • Balancing virtual and real-world experiences: The techniques help users strike a balance between their virtual experiences and real-world responsibilities, preventing them from neglecting their physical well-being or important tasks.

Benefits

The technology offers several benefits, including:

  • Health monitoring: By continuously monitoring user biometrics, the system can provide valuable insights into the user's health status during metaverse usage, allowing for early detection of potential health issues.
  • Personalized experience: The ability to alter the metaverse presentation based on user biometrics enables a personalized experience that takes into account individual health conditions and limits, promoting a safer and more enjoyable virtual reality experience.
  • Preventing health risks: The technology helps prevent users from overindulging in the metaverse, reducing the risk of adverse health effects such as eye strain, motion sickness, or physical exhaustion.
  • Enhanced user well-being: By promoting a healthier and more balanced metaverse experience, the technology contributes to the overall well-being and safety of users, ensuring they can enjoy virtual reality without compromising their health.


Original Abstract Submitted

Innovative techniques and apparatuses to control metaverse presentation are disclosed. The proposed techniques and apparatuses allow prevention of overindulgence to metaverse presentation based on user biometrics (e.g., oxygen saturation, heart rate, body temperature, blood pressure, etc.). If the biometrics indicate that the user's health is compromised due to the metaverse presentation, the metaverse presentation (visual, audio, haptic outputs) may be altered to reduce the user's overindulgence.