17544309. SIMULATED USER INTERFACE IN MIXED REALITY FOR HAPTIC EFFECT MANAGEMENT simplified abstract (INTERNATIONAL BUSINESS MACHINES CORPORATION)

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SIMULATED USER INTERFACE IN MIXED REALITY FOR HAPTIC EFFECT MANAGEMENT

Organization Name

INTERNATIONAL BUSINESS MACHINES CORPORATION

Inventor(s)

Fang Lu of Billerica MA (US)

Jeremy R. Fox of Georgetown TX (US)

Martin G. Keen of Cary NC (US)

Sarbajit K. Rakshit of Kolkata (IN)

SIMULATED USER INTERFACE IN MIXED REALITY FOR HAPTIC EFFECT MANAGEMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 17544309 titled 'SIMULATED USER INTERFACE IN MIXED REALITY FOR HAPTIC EFFECT MANAGEMENT

Simplified Explanation

The patent application describes a method for managing haptic effects in a mixed reality environment. Here is a simplified explanation of the abstract:

  • The method involves generating a graphical representation of a haptic effect generation pattern in a mixed reality environment.
  • The haptic effect generation pattern includes factors for generating a haptic effect at a haptic device.
  • The method allows users to alter the haptic effect generation pattern.
  • The graphical representation is updated based on the user's alterations.

Potential Applications

This technology has potential applications in various fields, including:

  • Virtual reality gaming: Users can customize haptic effects in virtual reality games to enhance the gaming experience.
  • Training simulations: Haptic effects can be adjusted to simulate real-world scenarios for training purposes.
  • Medical applications: Haptic feedback can be tailored to provide realistic sensations during medical simulations or procedures.

Problems Solved

This technology addresses the following problems:

  • Limited customization: Existing haptic systems may not allow users to easily modify or personalize haptic effects.
  • Lack of user control: Users may not have the ability to alter haptic effect generation patterns according to their preferences.
  • Inefficient feedback: Without the ability to customize haptic effects, users may not receive the most effective or realistic feedback.

Benefits

The use of this technology offers several benefits:

  • Enhanced user experience: Users can tailor haptic effects to their liking, resulting in a more immersive and engaging experience.
  • Improved training effectiveness: Customizable haptic effects enable more realistic simulations, leading to better training outcomes.
  • Personalized feedback: Users can adjust haptic effects based on their individual preferences and needs, providing a more personalized experience.


Original Abstract Submitted

Embodiments disclosed herein include a method for managing haptic effects. The method generates a first graphical representation of a first haptic effect generation pattern in a mixed reality environment, wherein the first haptic effect generation pattern comprises factors for generating a first haptic effect at a first haptic device. The method receives a user alteration to the first haptic effect generation pattern from a first user. The method changes the graphical representation based on the user alteration.