17526916. CREATING A VIRTUAL OBJECT RESPONSE TO A USER INPUT simplified abstract (International Business Machines Corporation)

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CREATING A VIRTUAL OBJECT RESPONSE TO A USER INPUT

Organization Name

International Business Machines Corporation

Inventor(s)

Sathya Santhar of Chennai (IN)

Sarbajit K. Rakshit of Kolkata (IN)

Sridevi Kannan of Ramapuram, Chennai (IN)

Samuel Mathew Jawaharlal of Chennai (IN)

CREATING A VIRTUAL OBJECT RESPONSE TO A USER INPUT - A simplified explanation of the abstract

This abstract first appeared for US patent application 17526916 titled 'CREATING A VIRTUAL OBJECT RESPONSE TO A USER INPUT

Simplified Explanation

The patent application describes a system and method for moving a virtual object within virtual space based on user input. Here are the key points:

  • The system uses a machine learning model to predict the movement of a virtual object in response to an external input from the user.
  • The external input can be a measurement of the user's interaction with the virtual object.
  • The machine learning model analyzes the measurement and predicts the movement of the virtual object in the next frame of the virtual space.
  • The virtual object is then moved in the virtual space based on the predicted movement by the machine learning model.

Potential applications of this technology:

  • Virtual reality gaming: Users can interact with virtual objects in a more realistic and intuitive way, enhancing the gaming experience.
  • Virtual simulations: This technology can be used in training simulations for various industries, such as aviation or healthcare, allowing users to manipulate virtual objects with natural movements.
  • Virtual design and prototyping: Designers can manipulate virtual objects in real-time, making it easier to iterate and refine designs before physical production.

Problems solved by this technology:

  • Enhances user interaction: By predicting and implementing the movement of virtual objects based on user input, this technology provides a more immersive and responsive experience.
  • Natural and intuitive control: Users can manipulate virtual objects using their own movements and gestures, eliminating the need for complex input devices.
  • Real-time feedback: The system allows for immediate feedback and response to user input, making interactions with virtual objects feel more realistic.

Benefits of this technology:

  • Improved user experience: Users can interact with virtual objects in a more natural and intuitive way, enhancing immersion and enjoyment.
  • Increased productivity: In industries like design and prototyping, real-time manipulation of virtual objects can speed up the iteration process and improve efficiency.
  • Enhanced training and learning: By providing realistic and interactive simulations, this technology can improve training outcomes and facilitate better learning experiences.


Original Abstract Submitted

Provided is a system and method for moving a virtual object within virtual space in response to an external input supplied by a user. A machine learning model may predict a movement of the virtual object and implement such movement in a next frame of the virtual space. An example operation may include one or more of receiving a measurement of an external input of a user with respect to a virtual object displayed in virtual space, predicting, via execution of a machine learning model, a movement of the virtual object in the virtual space in response to the external input of the user based on the measurement of the external input of the user, and moving the virtual object in the virtual space based on the predicted movement of the virtual object by the machine learning model.