17521915. METHOD FOR STREAMING MULTIMEDIA BASED ON USER PREFERENCES simplified abstract (International Business Machines Corporation)

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METHOD FOR STREAMING MULTIMEDIA BASED ON USER PREFERENCES

Organization Name

International Business Machines Corporation

Inventor(s)

Makoto Kogoh of Sumida-Ku (JP)

Takehiko Amano of Yokohama City (JP)

Tomoaki Mori of Funabashi-shi (JP)

Takumi Hongo of Tokyo-to (JP)

METHOD FOR STREAMING MULTIMEDIA BASED ON USER PREFERENCES - A simplified explanation of the abstract

This abstract first appeared for US patent application 17521915 titled 'METHOD FOR STREAMING MULTIMEDIA BASED ON USER PREFERENCES

Simplified Explanation

The patent application describes a computer-implemented method for streaming multimedia data. Here is a simplified explanation of the abstract:

  • The method identifies a high importance video segment that needs to be streamed to a buffer.
  • It determines if the current network bandwidth allows streaming the high importance video segment at a video quality above a certain threshold.
  • If the network bandwidth is not sufficient, it checks if there is a low importance video segment that can be streamed before the high importance segment.
  • If a low importance segment is found, the method adjusts the prefetching of the high importance segment to ensure it can be streamed at the desired video quality.

Potential applications of this technology:

  • Video streaming platforms: This method can be used by video streaming platforms to prioritize important video segments and ensure they are streamed at the desired quality.
  • Online gaming: The method can be applied to prioritize and stream important game segments with high resolution, enhancing the gaming experience.
  • Video conferencing: By identifying and prioritizing high importance video segments, this method can improve the quality of video conferences.

Problems solved by this technology:

  • Bandwidth optimization: The method helps optimize the use of network bandwidth by determining the video quality that can be streamed based on the current network conditions.
  • Quality prioritization: It solves the problem of ensuring high importance video segments are streamed at the desired quality, even when network conditions are not ideal.
  • Buffer management: By adjusting prefetching, the method efficiently manages the buffer to ensure smooth streaming of important video segments.

Benefits of this technology:

  • Improved user experience: By prioritizing high importance video segments, users can enjoy better quality content, even in varying network conditions.
  • Efficient bandwidth utilization: The method optimizes the use of network bandwidth, ensuring that video segments are streamed at the highest possible quality without causing buffering issues.
  • Seamless streaming: By managing the buffer effectively, the method ensures smooth streaming of video segments, reducing interruptions and enhancing the overall streaming experience.


Original Abstract Submitted

A computer-implemented method for streaming multimedia data is disclosed. The computer-implemented method includes identifying a high importance video segment yet to be streamed to a buffer, determining, based on a current network bandwidth, if the high importance video segment can be streamed at a video quality above a predetermined threshold, responsive to determining, based on the current network bandwidth, that the high importance video segment cannot be streamed at a video resolution above a predetermined threshold, determining if there is a low importance video segment yet to be streamed to the buffer prior to the high importance video segment, and responsive to determining that there is a low importance video segment yet to be streamed to the buffer prior to the high importance video segment, adjusting prefetching of the high importance video segment in order to stream the high importance video segment at the video resolution above the predetermined threshold.