17457979. BEHAVIORAL ANALYSIS OF GAMING TRANSACTIONS simplified abstract (INTERNATIONAL BUSINESS MACHINES CORPORATION)

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BEHAVIORAL ANALYSIS OF GAMING TRANSACTIONS

Organization Name

INTERNATIONAL BUSINESS MACHINES CORPORATION

Inventor(s)

Aaron K. Baughman of Cary NC (US)

Gray Franklin Cannon of Atlanta GA (US)

Jeffrey Gottwald of Denver CO (US)

Shikhar Kwatra of San Jose CA (US)

BEHAVIORAL ANALYSIS OF GAMING TRANSACTIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17457979 titled 'BEHAVIORAL ANALYSIS OF GAMING TRANSACTIONS

Simplified Explanation

The patent application describes a method, computer program product, and computer system for detecting suspicious activity by users through in-game transactions. Here is a simplified explanation of the abstract:

  • The system identifies a transaction involving a player character operated by a user in a game.
  • It retrieves player data associated with the player character and item data associated with the items offered during the transaction.
  • It determines the optimal choice for the player character by comparing the player data and item data.
  • If the user selects a suboptimal choice different from the optimal choice, the system adjusts the behavioral score of the user's profile.
  • If the behavioral score is outside the expected range, the system restricts at least one aspect of the user's account.

Potential applications of this technology:

  • Video game companies can use this technology to detect and prevent cheating or fraudulent activities by users.
  • Online marketplaces within games can use this technology to identify suspicious transactions and protect users from scams.
  • Game developers can use this technology to analyze player behavior and improve game design.

Problems solved by this technology:

  • This technology helps in identifying and preventing cheating, hacking, or other fraudulent activities in online games.
  • It can protect users from scams or unfair transactions within the game.
  • It allows game developers to analyze and understand player behavior, leading to better game design and user experience.

Benefits of this technology:

  • Users can have a safer and more secure gaming experience, free from cheating or fraudulent activities.
  • Game developers can gain insights into player behavior and make informed decisions to improve their games.
  • Online marketplaces within games can provide a trustworthy environment for users to trade items and conduct transactions.


Original Abstract Submitted

A method, computer program product and computer system to determine suspicious activity by users via in-game transactions is provided. A processor identifies a transaction involving a player character operated by a user within a game. A processor retrieves player data associated with the player character and item data associated with the items offered during the transaction involving the player character. A processor determines an optimal choice for the player character based on a comparison between the player data and the item data during the transaction. A processor, in response to the user selecting a suboptimal choice different from the optimal choice, adjusts at least one behavioral score of a profile associated with the user. A processor, in response to the at least one behavioral score being outside an expected range of the at least one behavioral score, restricts at least one aspect of an account associated with the player character.