17454188. DYNAMIC CONTENT PRESENTATION FOR EXTENDED REALITY SYSTEMS simplified abstract (QUALCOMM Incorporated)

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DYNAMIC CONTENT PRESENTATION FOR EXTENDED REALITY SYSTEMS

Organization Name

QUALCOMM Incorporated

Inventor(s)

Bijan Forutanpour of San Diego CA (US)

Jonathan Kies of Encinitas CA (US)

DYNAMIC CONTENT PRESENTATION FOR EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17454188 titled 'DYNAMIC CONTENT PRESENTATION FOR EXTENDED REALITY SYSTEMS

Simplified Explanation

The patent application describes systems and techniques for extended reality (XR) operations. XR systems display virtual content using a display with specific settings that determine the position, orientation, and size of the virtual content. The display can be see-through or pass-through, allowing the user to view the real environment while the virtual content is displayed.

The imaging system in the XR system analyzes the attributes of the user's eyes, such as position, movement, pupil dilation, saccades, fixations, blinking, and squinting. Based on these attributes, the system determines the user's extent of perception of the displayed virtual content.

  • XR system displays virtual content using specific display settings.
  • Display can be see-through or pass-through, allowing the user to view the real environment.
  • Imaging system analyzes attributes of the user's eyes to determine their extent of perception.
  • Attributes include eye position, movement, pupil dilation, saccades, fixations, blinking, and squinting.
  • Based on the user's extent of perception, the XR system can modify the display settings.

Potential applications of this technology:

  • Augmented reality (AR) applications where virtual content is displayed in the user's real environment.
  • Virtual reality (VR) applications where the user is fully immersed in a virtual environment.
  • Training simulations that overlay virtual objects onto the real world for educational purposes.
  • Gaming experiences that blend virtual and real-world elements for an enhanced gameplay.

Problems solved by this technology:

  • Ensures that the virtual content is displayed in a way that aligns with the user's perception and visual experience.
  • Allows for a more immersive and realistic XR experience by adapting the display settings based on the user's eye attributes.
  • Provides a more comfortable and personalized XR experience by dynamically adjusting the display settings to match the user's perception.

Benefits of this technology:

  • Improved user experience by tailoring the display settings to the user's individual perception.
  • Enhanced realism and immersion in XR applications by aligning the virtual content with the user's visual perception.
  • Increased comfort and reduced eye strain by adapting the display settings to the user's eye attributes.
  • Personalized XR experiences that can be customized based on the user's unique visual characteristics.


Original Abstract Submitted

Systems and techniques are described for extended reality (XR) operations. An XR system displays virtual content using a display according to display settings. The display settings can identify, for instance, a position, orientation, and/or size of the virtual content as displayed. The environment can be viewable using the display as the virtual content is displayed by the display, for example using a see-through display or a pass-through display. The imaging system can determine, based on one or more attributes of one or both eyes of the user of the imaging system, an extent of perception of the virtual content that is displayed using the display by the user. The attributes can identify, for instance, eye position, eye movement, pupil dilation, saccades, fixations, blinking, and/or squinting. The XR system can determine, based on the extent of perception of the virtual content by the user, a modification to the display settings.